This is probably the game that 
					PlayStation 3 owners have been waiting for, a PS3 exclusive 
					that has been designed to almost fully utilise the console 
					and progress the entertaining storyline of two loveable 
					heroes, Ratchet and Clank in their current adventured called 
					"Ratchet and Clank Tools of Destruction". 
					
					For those unaware 
					of these two sometimes bumbling heroes, the series revolves 
					around an alien bipedal marsupial looking creature with his 
					partner in heroics, Ratchet, a robot sidekick and at the end 
					of the day, the title is fun from start to finish in this 
					addictive and entertaining arcade game.  
					
		
					
					
					The story begins with Ratchet 
					as he is working on his hoverbike with his sidekick Clank 
					and when renowned intergalactic hero Captain Quark contacts 
					the heroes with a small problem, there's an armada invading 
					the planet. Both our heroes jump into action only to be 
					caught in an alien plot where they find themselves chased by 
					robotic assailants. 
					
					The overarching plot deals with the 
					disappearance of Ratchet's race, the Lombax and the 
					machinations of the madman Emperor Tachyon. There are some 
					interesting elements to the story, but it's told in sort of 
					a fuzzy way and the payoff at the end isn't entirely  
					satisfying. An interesting title that goes hand-in-hand with 
					the gameplay, graphics and storyline which makes this title 
					the best to date. 
					
					As with most platformers, of 
					course, the plot is really just an excuse to get you from 
					point A to B. As Ratchet you'll be destroying enemies across 
					a variety of planets and settings in a well-realized 3D 
					world. There are a number of jumping/platforming elements, 
					but you're equipped with a number of tools that make the 
					gameplay easily approachable. There are also a few simple 
					puzzles to tackle, but none of them will take more than a 
					few moments to solve. 
					
					These run and jump sections are also 
					broken up by 'rail grinding' segments that have you 
					following a fixed course, moving from track to track to 
					avoid obstacles. There are also a few vehicle segments, 
					including repeated space-shooter sequences. Both of these 
					elements are well-integrated into the flow of gameplay, and 
					feel completely at home in Ratchet's futuristic world. The 
					shooting elements didn't do much for me fun-wise, but they 
					didn't detract from the experience either.
					
					Combat, pure and simple, is 
					where you'll be having most of your fun. As you're jumping 
					and dodging from place to place you'll be fighting a number 
					of different enemy types. The colorful, creative enemies 
					you'll be facing are only matched in number by the true 
					hallmark of Ratchet games, the weapons. 
					
					Though you start with just 
					grenades, a pea-shooter laser weapon, and your trusty 
					wrench, there are a galaxy of different destructive devices 
					to find, purchase, and upgrade throughout the game. This 
					never gets old. You're constantly tweaking weapons with the 
					resource rareitanium to improve their powers, or 
					deliberately using certain weapons to level them up through 
					experience. 
					
					
					That dinky pea-shooter becomes an impressive 
					hand-cannon, and it's joined by laser whips, rocket 
					launchers, tornado machines, spike guns, gel-tossers, 
					saw-flingers, and a vicious nano-swarm machine that takes 
					your enemies apart atom by atom. Each of these can be 
					modified in the same way as the pea-shooter, with special 
					'ultimate' modifications if you completely upgrade them.
					
					
		
					
					Leveling them up is as simple 
					as using them in combat, and also leads to a transformation 
					after you get in enough 'dings'. These destructive toys are 
					joined by a series of ingenious devices that assist you in 
					more supportive roles. There's a leech bomb that restores 
					your life, a grappling hook, stunning gas, and a grenade 
					that turns your opponents into penguins. 
					
					
					There's also the groovitron, famously demonstrated in the trailers for this 
					game, that forces your enemies to dance for your amusement. 
					At least, till you cut them down where they stand. It sounds 
					gimmicky hearing about it, and you may feel like you're 
					burdened with an overabundance of choice, but this system 
					really pays off. Like all of the side-elements to the game, 
					upgrading and leveling your weapons is completely optional.
					
					
					If you don't want to bother, 
					just pick the one or two that you like the best and 
					exclusively use those. The game will let you know if you're 
					using a weapon ineffectively, and switching items is as 
					quick as hitting a button. The whole time you're 
					combating 
					your foes with these weapons, you'll be collecting the bolts 
					that fly from their destroyed forms. That's just one of the 
					currencies and collectibles you can find throughout the 
					game, along with giant bolts, the aforementioned rareitanium, 
					special devices, hidden weapons, and 
					even achievements. 
					
					Ratchet and Clank is one of the first PS3 
					games to feature an achievements-like system, called skill 
					points. Skill points have been in Ratchet games for some 
					time now, and unlike many Xbox 360-style achievements, these 
					actually do take skill to complete. Earning them can allow 
					you to unlock behind-the-scenes videos and other goodies, 
					making them worth even more than the static gamerscore 
					points. For those who enjoy collecting, there are tons of 
					hidden areas and squirreled away treasures to keep you busy. 
					And (most enjoyably) none of these things are requirements 
					for the game to continue. All the core devices and 
					contraptions you need to complete the game are given to you 
					over the course of the story. Everything else, all the 
					upgrades and extras, are just icing on the cake.
					
					It plays great, and there's a 
					story worth listening to, but over the course of the hours 
					required to complete the game you're going to want to look 
					at something pretty, right? In this, Ratchet is a pure win. 
					Heavenly Sword may be more detailed, and Gears of War may be 
					grittier, but Ratchet and Clank has a pristine cartoon 
					beauty that is unmatched by any other title currently 
					available. 
					
					The PS3's processing power results in sweeping 
					animated vistas and incredible cartoon villains. Explosions, 
					special effects, and weapon damage all cause suitable 
					on-screen mayhem ... and that's not even counting the 
					occasional dancing robot. The best sections to demonstrate 
					the game's graphical prowess are the rail grinders, where 
					you can really take the time to look around and appreciate 
					the beautiful scenery. 
					
		
					
					Graphics aren't everything, of 
					course, but in an action-focused title that focuses so much 
					on transitory fun it's amazing to see the level of detail 
					Insomniac has brought to this game.  I do have a few minor 
					quibbles beyond the story's conclusion. The camera is 
					occasionally frustrating, as happens in most 3D platfomers. 
					
					
					It's particularly frustrating in situations where they steal 
					camera control from you, as most of the time they allow you 
					to be your own camera-man. By the same token, they 
					occasionally throw in a sixaxis-controlled moment; falling 
					out of the sky, you dodge rockets with the controller. Or, 
					you move a laser between fixed points by tilting around the 
					room. They seem sort of thrown-in and afterthoughty. Despite 
					that ... they actually work. You can really control your 
					falling Lombax or the cutting laser, and so these moments 
					are quickly passed by. 
					
					Although you will finish the 
					game quite fast, the game is a thoroughly entertaining 
					experience from start to finish. It has plenty of elements to keep you occupied 
					while you're busting heads along the way, and once you're 
					done with the game there's a great deal of replay value to 
					keep you coming back. This title is the ultimate expression 
					of the Ratchet franchise, and the folks at Insomniac should 
					feel pretty darn proud of themselves for what they've 
					brought to PlayStation 3 owners: uncomplicated fun.