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		DEUS EX THE FALL 
 
		
		  
		
		
		When Deus Ex: The Fall was first announced there was a resounding 
		backlash from fans of the franchise who believed that an exclusive 
		mobile platform release alienated the core demographic of console and PC 
		gamers, particularly as many eschew mobile games, dismissing them as 
		mere casual distractions. Concerns were raised about distilling the core 
		mechanics of the series’ in order to compensate for the limitations of 
		smartphones and how effectively Square Enix would be able to replicate 
		the feel and unique black and gold visual style of Deus Ex: Human 
		Revolution when faced with the inferior graphical capabilities. 
		
		
		When the game was finally released many of these doubts were proven to 
		be unfounded: Square Enix competently handled the platform transition 
		and offered up a cyberpunk experience that, while short and self 
		contained, tapped into the aesthetics of the series admirably. I 
		gleefully dived into this instalment, having been rather impressed with 
		the previous console effort, and despite some glaring issues such as 
		inconsistent enemy A.I and some graphical errors (At one point I found 
		myself seemingly suspended in the air with nothing but the backdrop of 
		the city visible), I found the experience nearly as fulfilling as that 
		on a console. 
		
		
		So, I tapped out a review praising the elements the developers had got 
		right whilst lamenting the aforementioned issues and the near impossible 
		task of manipulating movement, reticule aiming and firing at the same 
		time; overall, I was incredibly impressed with what Square Enix had 
		accomplished and viewed The Fall as an indication of the calibre 
		of games that are now possible on mobile devices. Alas, a few days later 
		the game had an update applied that addressed the enemy A.I 
		shortcomings, the much publicised inability to fire your weapon on 
		jailbroken devices and other issues that had hampered the game and I 
		found myself playing through The Fall once again to discern any 
		major differences that could affect the final score. Upon completion, I 
		found that many of my major gripes with the game were no longer 
		relevant, making my original review redundant. 
		
		
		So, here is my second impression of Deus Ex: The Fall (For the 
		record, I originally awarded the game an overall score of 7.0). 
		
		
		  
		
		
		Set in 2027, The Fall runs adjacent to Human Revolution, 
		exploring the story of augmented former soldier Ben Saxon, a character 
		originally introduced in the tie-in novel Deus Ex: Icarus Effect. 
		In fact, the story itself is a direct continuation of the novel, which 
		is a strange decision on behalf of the developers as only the most 
		ardent fans would be familiar with the story. Thankfully, the game can 
		still be thoroughly enjoyed as a stand-alone experience (I certainly 
		haven’t read the novel) but it goes without saying that those familiar 
		with the backstory would have greater emotional investment in the 
		characters. 
		
		
		Without spoiling too much, the opening of The Fall is mainly 
		comprised of flashbacks to Saxon’s experiences working alongside The 
		Tyrants, a terrorist group made up of augmented beings, and his 
		questioning of their overall agenda. These early missions serve to catch 
		the player up on the most pertinent details of the novel before focusing 
		on Saxon and his partner Anna Kelso as they hide out in Panama and 
		attempt to procure supplies of an anti-rejection drug for their 
		augmented implants. You see, having augmented body parts afford advanced 
		abilities to their users but there is always a chance of the body 
		rejecting the implant due to a building up of scar and nerve tissue at 
		the implantation point blocking the signal from implant to the body; 
		there is a drug available that offsets this, but supples are tightly 
		controlled and are fast becoming scarce. 
		
		
		Saxon soon finds himself forced to venture into the city of Panama in 
		order to locate a black market source for the drug... And that’s about 
		all I can reveal without giving away spoilers. 
		
		
		  
		
		
		Deus Ex: The Fall 
		is a remarkably faithful recreation of the Deus Ex universe, with 
		elements from the preceding title coming across to mobiles with little 
		sign of compromise, particularly the brilliant hacking mini-game. One of 
		the main drawcards of the Deus Ex series is the ability to play 
		whichever style suits you best, with both gung-ho shootouts and stealth 
		tactics viable methods to get through the stages. Unfortunately, even 
		with the update, strafing and aiming whilst firing is an extremely 
		frustrating experience that practically forces the player to use stealth 
		over barging in guns blazing. As a majority of playes prefer sneaking in 
		the shadows this doesn’t affect gameplay as much as it would for a 
		dedicated FPS but it’s still frustrating, particularly when you 
		inadvertently alert the guards of your presence and are forced to flee 
		rather than hold your ground. 
		
		
		The enemy A.I, as mentioned earlier, has been tweaked and refined and 
		serves to make progress a challenging experience rather that the hit and 
		miss nature before the update where you could sometimes walk right up to 
		a guard and knock him out in clear view of other enemies without fear of 
		reprisal. Graphically the game is gorgeous, slightly above PS2 quality, 
		although there are still instances of clipping and minor glitches 
		evident. The RPG component of the game, mainly the levelling of 
		attributes and conversation trees make the transition untouched and the 
		level design far exceeds the endless linear corridors usually present in 
		games such as this, with Panama being a large and fulfilling environment 
		to explore.  
		
		
		  
		
		
		Final Thought 
		
		
		The iTunes app store has often been criticised – And not exactly 
		unfairly – For its overabundance of shovelware in comparison to actual 
		decent and robust gaming experiences. Thankfully, with titles such as 
		The Fall this looks set to change, as hopefully more developers 
		start to view mobile gaming as a viable alternative to consoles and PCs. 
		Whilst it’s not without its flaws, The Fall is a satisfying 
		accompaniment to Human Revolution. If, like me, you mainly rely 
		on stealth to get through the game you’ll probably overlook many of the 
		issues with firing and just focus on the experience itself; it’s a shame 
		that the nature of touch screen controls restricts your play style but, 
		given the limitations and lack of actual buttons I think Square Enix did 
		the best that they could with the control interface. 
		
		
		For fans of the series this is a no brainer, although the open ended 
		nature of the conclusion can be frustrating as you realise that The Fall 
		is only really the first chapter of a larger story. Recommended.  |