XBox One

Published on February 3rd, 2014 | by Edwin Millheim

Lococycle Xbox One Review

Lococycle Xbox One Review Edwin Millheim
Game Play

Summary: Lococycle brings new meaning to DRAG racing. Take this arcade game in small doses for best results.



Twisted Pixel
Publisher: Microsoft Studios
Xbox one Download

We wanted to make sure to cover all the coolness that is Xbox One, this includes of course the games. Our game section for Xbox One just did not feel right without taking a look at LocoCycle. So the fine folks at Twisted Pixel sent us over a code to download the game and check it out in all it’s over the top zaniness.

LocoCycle is a mix of live action cut scenes with tongue in cheek humor and characters you are not meant to take seriously. As well as racing action, and beat-um -up carmageddon style shoot-um up.  Wow that makes me tired just writing it.

Developers Twisted Pixel want you to suspend belief even more so in this arcade style game that harkens a bit back to coin op games that…those of us that had been around for the heyday of mall arcades will really enjoy parts of this off the wall game.

LocoCycle_Screenshot (23)

Developers Twisted Pixel want you to suspend belief even more so in this arcade style game that harkens a bit back to coin op games that…those of us that had been around for the heyday of mall arcades will really enjoy parts of this off the wall game.

After an introduction to events players find they are at an international arms deal kind of expo, as we are introduced to almost caricature versions of world leaders and military, rebels and freedom fighters all there to see the latest and greatest in the line of destruction tools that is up for offer.

After some interludes and introductions to the latest robotic AI weapon platforms including two robotic motor cycles, the presentation is interrupted by a storm.

As the cycles are being taken in, lighting strikes…literally.  Now made self-aware, I.R.I.S. the sleeker futuristic motorcycle with the female voice soon starts on a cross country freedom ride…with a poor engineer stuck by the pant leg being drug along for the ride. Arcade or no, it was really hard for me to accept that the human character being drug along…at ANY speed was not being road burned and scraped into chunks of messy gobs of bloody flesh.

LocoCycle_Screenshot (75)


Iris and her/it’s unwilling side kick Pablo race and fight and shoot their way through many a dark suited bad guys in dark cars that want to put an end to them. The combat is enjoyable, though it does start to get overly repetitive… what can one expect from an arcade style game? The game rides the fence between a simple arcade button masher and timing hits and counters to dodge and or hit back rockets toward foes, an action racer, and a combat game.

LocoCycle_Screenshot (52)


Too bad in the race department, other than taking some minor damage that can accumulate, there is no danger of a fiery crash.

We soon up the odds a bit with some boss battles that are not that memorable. The tongue in cheek antics throughout the game let us know that it’s a game after all, don’t take it seriously… it’s a guilty romp in an over the top fun game. If this was a movie, it would be termed a popcorn movie, and that isn’t bad. It lets you escape to another place and do things you could not ever do.

It has a cool idea and it does the job of bringing a few fun moments…though in small doses. Taken at great length the game starts to lose its luster a bit.  Lococyle may actually go into the category it’s so bad…it’s good.  The game at times may seem like its at odds with itself, one can argue that it’s a massive quick time event game. There is lots of button bashing combat with really strong enemies.  It’s a distraction from the real world and can squeeze a smile and some enjoyment out of the adventure….after all it’s arcade. Nothing deep was meant to happen here… lighten up and enjoy.

Have fun, play games.

About the Author'

Edwin Millheim is a freelance writer since the 1980's has worked in comic book scripting and story writing, for such magazines as Shadis magazine, Anime A2. and also has worked on role playing game creation and adventure creation in the role playing industry as a freelancer (For such companies as Hero Games ,Palladium Books Rifts Index and Adventures Vol 1 hook line and sinker story contributor) working over the years with his editor and co writer for many projects, Donna Millheim, his wife, together... wrote the "electronic games" article for Funk And Wagnalls Encyclopedia Edwin has also worked as writer on comic adaptations to some of his writer/created role-playing games such as Bright Future (Sci Fi) and Unknown Eagles (Based in World War II), and Moonsfar: Warrior's Creed.(Sword and Sorcery) Released Ebook on Amazon 'Unknown Eagles Special Operations" in 2014. Edwin has worked on articles ranging from, previews, reviews and interviews, for various media over the years including magazine and internet, and pod casts, video media shows. Currently the United States Editor For Over the years Edwin with his often co writers Wife Donna Millheim and Daughter Shael Millheim have written well over 400 articles and reviews and various role playing game books and game supplements. Edwin Millheim is also an actor and stage combat stunt fighter, and has been acting in shows and productions since 1989. Edwin has an over 22-year background in Whitelotus kungfu, a mix of northern and southern Shaolin. Bringing those skills to film and live action stunt shows was a natural thing. Over the years, he has been Cast Coordinator for interactive shows, as well as stunt and fight and action coordinator for various film projects (Sanctuary film from NiceWonderFilms) (BFF Zombie from LifePlay Productions) (Hunter X from Jab Haus)and live action stunt shows. Edwin has had many featured parts as a stunt fighter/actor, and has choreographed hundreds of hours worth of scenes over the years.

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