I Am Cat Review (PSVR2)
Summary: I Am Cat turns everyday mischief into an entertaining VR playground where curiosity is rewarded around every corner. Whether you're completing objectives or simply making your own fun, its interactive environments make even the smallest moments enjoyable. Despite a few rough edges, it delivers a playful and memorable experience that continues to grow with future updates.
3.6
Feline Fiasco
Virtual reality has no shortage of games that let you step into unusual roles, but few are as instantly appealing as becoming a mischievous house cat. Developed and published by New Folder Games, I Am Cat is a sandbox game that launched for PSVR2 on May 6, 2026 after first appearing in Early Access on Meta Quest App Lab on May 24, 2024 before receiving its full Quest release on December 5, 2024. Although the PSVR2 version currently trails behind the Quest release in terms of available content and features, there is still plenty here to justify the jump to Sony’s headset. Between its playful sandbox design, satisfying physics interactions, and constant encouragement to experiment, it delivers a lighthearted VR experience that is difficult not to smile at.
New Folder Games was founded in 2019 and consists of a relatively small team of around fifteen developers. Prior to I Am Cat, the studio released titles such as Never Down and Playroom in 2023, followed by Toy Master and Fruit Salon in 2024. While those projects found their own audiences, I Am Cat quickly became the studio’s breakout success. The simple concept of wandering around a house as a cat, knocking over plants, annoying your elderly owner, and causing chaos in VR became an internet sensation almost overnight. Its popularity even inspired a wave of similar games featuring household pets causing trouble. Rather than leaving it as a funny proof of concept, New Folder Games continued expanding the idea into a much larger game, with future projects like I Am Security, I Am Monkey, and I Am Bird following a similar style of playful design.
There is not much of a traditional story here, but the game still gives you enough motivation to keep exploring. You begin life as an ordinary house cat equipped with a smartwatch that lets you keep track of objectives. Throughout each level, you meet a group of rougher alley cats who constantly challenge you to prove yourself. Completing their requests earns fish tokens that can be spent on cosmetic items in your wardrobe, while finishing enough objectives rewards you with a keycard that unlocks the next area. It’s all very simple, but it gives your constant mischief a sense of progression without ever getting in the way of the sandbox nature of the game.
At the time of this review, the PSVR2 version contains four major locations including Grandma’s House, The Garage, The Streets, and The Butcher Shop. Quest players are currently a little further ahead with access to The Mill and multiplayer, both of which have yet to arrive on PlayStation VR2. Even so, the small hub area already hints at the game’s future by displaying a map filled with upcoming destinations, making it clear that New Folder Games intends to keep expanding the game over time.
Moving around in I Am Cat is pretty unique. Instead of relying on standard analog stick locomotion, you physically move by swinging your arms and planting your paws against the ground much like Gorilla Tag. Jumping requires pushing off with both hands, so your timing and body movement determine how far and how high you leap. It feels strange during the first few minutes, but after spending some time with it, navigating the environments becomes surprisingly natural.
Nearly everything around you can be picked up, thrown, stacked, scratched, or carried around in your mouth while you continue moving freely. Every room is filled with physics objects that encourage experimentation. You can steal food, knock books from shelves, shatter decorations, scratch furniture, and generally create as much chaos as possible. The world reacts to your actions in fun ways, and simply seeing what happens when you interact with random objects often becomes more entertaining than chasing the next objective.
Each location also introduces different human characters that react to your behavior. You can wave at them, dress them up with hats and glasses, or repeatedly push their patience until they eventually bonk you on the head. Doing so sends you back to your cat bed, which acts as both a checkpoint and a convenient way to reset misplaced objects whenever something inevitably gets stuck.
The structured objectives provide plenty to work toward, but the real appeal comes from everything happening between those missions. You can prepare and eat food, exercise in a gym, build a snowman, chase birds, climb to the top of buildings, shoot basketballs, pour drinks, scatter thumbtacks across the floor, search for hidden puzzle pieces, and stumble across countless smaller interactions that have nothing to do with progression. The game constantly rewards curiosity, making it feel like every corner hides something new to discover. The more willing you are to experiment and entertain yourself, the more enjoyable I Am Cat becomes.
Visually, the game embraces a bright cartoon style that fits its playful tone perfectly. Character models are expressive, environments are colorful, and every location feels distinct despite the relatively simple art direction. Grandma’s House is packed with cozy rooms full of objects to mess with, The Garage introduces a busier workshop atmosphere, The Streets open things up with a much larger vertical playground to explore, and The Butcher Shop offers several unique areas ranging from refrigerated storage to food preparation rooms. It may not push the PSVR2 hardware to its limits, but the art style remains charming throughout.
The audio complements everything nicely. Characters communicate through humorous gibberish instead of real dialogue, creating plenty of funny moments whether Grandma is snoring on the couch, chatting on the phone, or the mechanic accidentally smashes his thumb while working. Background music stays fairly subtle, allowing environmental sounds to take center stage, and you can even switch on radios for extra atmosphere. Sound effects lean heavily into cartoon comedy, with exaggerated impacts whenever Grandma swats you with a frying pan or the butcher sends you flying with a giant slab of meat. It all fits the game’s silly personality perfectly.
As enjoyable as the game is, there are definitely rough edges. Some objectives can be unreliable, requiring multiple attempts before they register correctly. One mission asked me to remove six pieces of litter from a box, yet it repeatedly failed to recognize everything I collected until I reset the level several times. Another task involving catching a fish completed itself even though I never actually caught one. Climbing can occasionally feel awkward, while grabbing, throwing, and holding objects sometimes behaves unpredictably. Thankfully, the cat bed allows you to reset many items whenever things break, and after spending enough time with the controls, you gradually learn how the game expects you to interact with its systems. There is definitely some VR jank here, but much of it becomes easier to work around as you gain experience.
One issue that is harder to overlook is the noticeable use of AI-generated artwork. Several images throughout the hub area, computer screens, carpets, and other decorations clearly stand out as AI-generated, and similar artwork has also appeared in promotional material. It feels out of place in a game that otherwise has such a fun personality. Removing those assets would only strengthen the overall presentation because the gameplay itself is more than capable of carrying the experience without relying on them.
Final Thoughts?
I have been following I Am Cat since its earliest days, so finally seeing it arrive on PSVR2 has been exciting. Even with some missing Quest content, occasional VR jank, and the disappointing use of AI-generated artwork, the game never stopped being fun. There is an impressive amount of content already available, with even more planned for future updates, and the sandbox design makes simply existing as a mischievous cat entertaining for hours. If you enjoy VR, appreciate physics based playgrounds, or have ever wanted to spend your time knocking everything off a shelf just because you can, I Am Cat is an easy recommendation. It is charming, funny, surprisingly content rich, and constantly encourages creativity. Now all it needs is for those unnecessary AI assets to disappear so the rest of the game’s genuine charm can fully speak for itself.



















