XBox One

Published on February 18th, 2018 | by Edwin Millheim

0

Wulverblade Xbox One

Wulverblade Xbox One Edwin Millheim
Game Play
Graphics
Audio
Value

Summary: Wulverblade surprises in just how much fun it is. The best thing is you do not have to spend a bunch of quarters every time you play.

3.6

Side scrolling action


If you like stories of warriors and great battles, then Wulverblade may the game for you. I have to admit, that I really did not know what to expect from a side scrolling medieval high adventure slasher beat-um up. However I can say that Wulverblade sucked me in.

It all starts in the year 120AD with the Roman army grabbing control south Britannia. The Romans of course want to take over the whole of Britannia, and they are using the 9th legion to do it. The plan is to march north and take over the rest of the Island. Unfortunately, for the 9th Legion, a guardian of the northern tribes of Britannia, Caradoc… has successfully rallied the tribe warriors and is now going to fight the Roman army to the bloody end.

Three family members come together and battle the Romans. During the battles, players set forth and try to destroy watchtowers and kill the generals. Caradoc, Guinevere, and Brennus are the main characters in the game, players choose between the three to play, and all three have different abilities. Brennus brings the strength, Guinevere has speed on her side and Caradoc is a balanced character amongst the attributes.

There are eight stages to get through, all of which are pretty action packed full of glorious battle. One would think that eight stages would not be enough, fear not warriors…the sections are very long. If you are old enough to remember old school side scrollers like Golden Axe, you are going to feel the love for Wulverblade. While the games concept of side scrolling battles may seem simplistic, do not let it fool you into thinking the game is easy. There is some skill and strategy required while performing the different attacks and defenses.

Much like myths and legends of warriors and days gone by, it was said some warriors could go into a frenzy in battle. A rage mode can be charged up. Once there is enough charge and rage/berserk and it is released on your foes, it can heal the player character whenever they hit an enemy. The character becomes, for the most part, invincible during these times. Speed of the player characters attacks is vastly increased. Build up this rage meter by defeating enemies, so go and get those hit streaks going. There is an artificial way to build up the rage meter as well by use of potions. Filling both health and rage meter with potions is useful and is essential to victory.

A good game measures not just how good it is but, also in the fun factor and not being overly frustrating to a player. The game gives just enough of a challenge to make the player feel awesome at beating a level. It can be a challenge, but not an impossible one.

With that said, you are a badass warrior in the game and the designers have succeeded in making you feel that way as you slice your way through the Roman Armies.

The art design looks like it is something you would see in some kids Saturday morning cartoon, and that is very deceptive. The presentation and art style is very adult and lends its self-well in the overall presentation of this game. The story while straightforward does not have to be something with huge twists. In Simple terms, it is of warriors fighting for their country. It psyches you up in the intro and gets the player ready and set for the challenges of the great battles ahead. It is an epic opening worthy of the material, or any great mythical story of warriors against the odds.

The game also sneaks a bit of history and information on just how much work went into making the game. This was not just a simple concept and designers run with it. They did the research on the lands the peoples and the events to make this one of the most surprising gems out there. As players advance in the game items and collectables present themselves that provide information on real world history that inspires this game.

Extras section, history and story, media shows cut scenes, and armory shows the weapons you come across during the game. There is also a leaderboards section.

Game Modes include Arenas, which is straightforward. You get to battle waves of enemies. This is actually pretty marvelous, because if you want to just jump on in and have a quick battle before running off to do whatever you’re doing for the day, or just unwinding after a long day. You can just jump on into Arenas and have at it. It is brilliant.

Have fun, play games

Edwin Millheim

Game Details

Title: Wulverblade

Developer: Fully Illustrated

Publisher: Darkwind Media

Format: Xbox One


About the Author

Edwin Millheim is a freelance writer since the 1980's has worked in comic book scripting and story writing, for such magazines as Shadis magazine, Anime A2. and also has worked on role playing game creation and adventure creation in the role playing industry as a freelancer (For such companies as Hero Games ,Palladium Books Rifts Index and Adventures Vol 1 hook line and sinker story contributor) working over the years with his editor and co writer for many projects, Donna Millheim, his wife, together... wrote the "electronic games" article for Funk And Wagnalls Encyclopedia Edwin has also worked as writer on comic adaptations to some of his writer/created role-playing games such as Bright Future (Sci Fi) and Unknown Eagles (Based in World War II), and Moonsfar: Warrior's Creed.(Sword and Sorcery) Released Ebook on Amazon 'Unknown Eagles Special Operations" in 2014. Edwin has worked on articles ranging from, previews, reviews and interviews, for various media over the years including magazine and internet, and pod casts, video media shows. Currently the United States Editor For www.impulsegamer.com Over the years Edwin with his often co writers Wife Donna Millheim and Daughter Shael Millheim have written well over 400 articles and reviews and various role playing game books and game supplements. Edwin Millheim is also an actor and stage combat stunt fighter, and has been acting in shows and productions since 1989. Edwin has an over 22-year background in Whitelotus kungfu, a mix of northern and southern Shaolin. Bringing those skills to film and live action stunt shows was a natural thing. Over the years, he has been Cast Coordinator for interactive shows, as well as stunt and fight and action coordinator for various film projects (Sanctuary film from NiceWonderFilms) (BFF Zombie from LifePlay Productions) (Hunter X from Jab Haus)and live action stunt shows. Edwin has had many featured parts as a stunt fighter/actor, and has choreographed hundreds of hours worth of scenes over the years.



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