PC Games

Published on September 18th, 2025 | by Jade Darton

Whisper of the House Review (PC)

Whisper of the House Review (PC) Jade Darton
Gameplay
Graphics
Audio
Value

Summary: Whisper of the House is a cosy decorating sim where unpacking rooms slowly reveals hidden secrets and unsettling anomalies.

3.5

Cosy Decorating


In Whisper of the House, it always starts with a letter. As the new housekeeper in town, you’ll receive requests from neighbours in need. Sometimes it’s a baker who needs their kitchen unpacked, other times it’s a convenience store with shelves in disarray, or a neighbour’s house whose living room looks more like a warehouse than a home. No matter who reaches out, a helpful little floating robot named Mark will appear, a box strapped to his body, ready to hand you items one by one.

At first the tasks are simple, but before long, assignments grow larger. Entire shops need re-arranging. Apartments require careful thought. Some spaces already have furniture placed, but it can be rotated, layered or shifted to make sense of the room. A dedicated button ensures that rugs slip beneath chairs or shelves cling properly to walls to keep the process smooth.

Hovering over an item reveals flavour text, whether it be a helpful note or a playful joke. These little details help make arranging objects feel more personal instead of mechanical. The world itself rewards inquisitiveness, too. Strange flickers of black lines occasionally appear in rooms, as a subtle hint that something is out of place. If the player prods at these anomalies, hidden interactions reveal themselves. Curiosity turns decorating into discovery, and the game constantly rewards players who are willing to look closer.

On the surface, Whisper Town is cosy and quiet. But beneath the tidy pixel streets are whispers of something peculiar. A glowing number flickers above the museum. Residents report strange noises being heard inside their homes. While these small touches never disrupt the quietness of the town, they do give the world an uncanny depth, as if the town is keeping secrets that are just out of sight.

Moreover, the visual presentation plays a huge role in the game’s charm. The isometric pixel art is vibrant and detailed, each object instantly recognisable no matter how small. Some items even change appearance depending on placement, like on shelf or on a wall. The audio design is equally thoughtful, as a mellow soundtrack drifts softly in the background, which sets the mood without demanding attention. Sound effects give weight to every action: the muted thump of setting down a chair, the faint shuffle of sliding books, the cheerful squeak from Mark when offering another item. Yet when anomalies appear, so do faint hums and distorted echoes. The mix makes it so the game is both relaxing and quietly unsettling at times.

Of course, no game is without its imperfections. Furniture can’t always be rotated in every direction, sometimes making layouts feel more rigid than they should. And on rare occasions, a piece of furniture disappears into the ether, only to return after restarting the game. These issues are noticeable, but not enough to overshadow the experience.

Final Verdict

At its heart, Whisper of the House is about more than unpacking boxes. It’s also about a town with secrets. Its pixel art is detailed and charming, its sound design warm, and its progression rewarding without ever feeling forced. There are quirks and bugs, yes, but they are small in comparison to the atmosphere this game builds. Whisper of the House is a game that seduces players into comfort, then slips in a whisper of something stranger that keeps them on their toes.


About the Author

Jade is a web developer and Computer Science BSc student from Suffolk, UK with a passion for games and writing about them.



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