VITURE Beast XR Glasses Review
Summary: Meet VITURE Beast — the Biggest. Brightest. Smartest. 174” ultra-sharp display. 1250 nits brightness. Fully in control with 3DoF anchoring and versatile screen modes. Don’t just watch it—experience it. #VITURE #VITUREBeast
4.9
Next-gen XR experience
VITURE’s ‘The Beast’ XR glasses are undeniably impressive. It’s difficult to not feel like I’m living my best Jetsons life when I wear them. I had heard of VITURE’s XR glasses before, and their competitors, and I was grateful for the chance to review their new 3rd generation XR product.
Welcome to VITURE Beast XR Glasses…
‘The Beast’ remained impressive even once the novelty had worn off and I started to explore the boundaries of this ‘XR’ technology that sits awkwardly between augmented and virtual realities. Despite the focus on gaming credentials, they were wonderful for more mundane activities – watching Invincible on a screen bigger than my ceiling would ever fit was peak. And they are transformative for how I am using my Steam Deck – so long as I didn’t play anything too text heavy.
I’m going to start at the beginning, because every time my family tried VITURE’s ‘The Beast’ XR glasses, they didn’t know what they were, let alone what ‘XR’ meant. So, fundamentals – they are ‘eXtended Reality’ glasses (hence the XR, not VR or AR) – with incredibly impressive Sony micro-OLED screens in each lens, offering an unbelievably high-resolution image of whatever device you feel like connecting to.
I’ve tested it with my mobile (Google Pixel), my old pre-OLED Nintendo Switch, my laptop, my Steam Deck, my PS5, my family’s mobiles – in almost each instance, you simply plug in the USB-C directly and enjoy an obscenely large and detailed output display from your device (I used a mobile gaming port for the PS5, Switch and laptop via HDMI). I felt greedy and spoiled when I started playing Mario Kart with ‘the Beast’ – I was reminded of when I was a kid, sitting on the floor in front of the TV, and everything felt so big and colourful.
I’m amazed at how easy VITURE made ‘The Beast’ to use. It reminded me of when I tested the Backbone’s mobile gaming controller and how that opened up new ways to game with my PS5 – except ‘The Beast’ and its impact on visuals is orders of magnitude greater.
It still shocks me that for the majority of my needs I only used a USB-C cable. VITURE were generous enough to send the Pro Mobile Dock which allowed me to connect the XR glasses to my PS5, my old(er) Switch, and doubled as a power bank.
The cables provided were robust and just long enough for most of my uses, although I had to figure something else out for my PS5 so that I wasn’t trapped by my HDMI cable length.
Like I said above, my family had no idea what ‘the Beast’ was capable of – and that didn’t stop them from being able to plug a cable in and use them with no explanation beyond ‘put them on’. I’m not sure how much more accessible that could be. It’s worth noting that VITURE have highlighted that ‘the Beast’ does not offer ‘myopia support’ built-in – BUT they do offer magnetic prescription lens inserts, and the base package includes a lens frame.
For some of the games I trialled during the review window for ‘The Beast’, I had never experienced them at this level of detail. Playing Mewgenics on the Steam Deck with the XR glasses was a no-brainer given how obvious the improvement from small screen to big screen would be – despite the OLED screen on the Steam Deck, it cannot compete visually with what VITURE describe as equivalent to an 174 inch screen at 4 metres.
I don’t have anything in my home that would allow me to literally compare or test this claim – I don’t think I’ve ever seen a screen that big outside of an electronics retailer. And ‘The Beast’ let me have one on my ceiling – or anywhere else I wanted. Want it on your kitchen wall? No problem. Want it to track as your move your head and keep the image in gaze? Easy, thanks to the ‘The Beast’s three degrees of freedom (3DoF) that track your rotational motion allowing it to consistently have the screen follow you.
I immediately reconsidered what it would be like to catch the nearly 3 hour train to Sydney with ‘the Beast’ and my Steam Deck. It’s impossible to not realise how much better plane trips and extended public transport commutes can be, even if you were only streaming, let alone gaming. Sure, you’ve got to be sufficiently self-assured to lean into the aesthetics a bit – the glasses are deeper than you might initially expect and I guarantee you will standout with VITURE on your face.
You probably won’t look as cool as you will feel. However I suspect you will forget that quickly when you’re so immersed in such a large hi-res screen of whatever you’re playing or streaming (let alone work as an extended desktop screen for your notebook).
I barely bothered using the SpaceWalker app developed for ‘The Beast’. It was nice being able to keep my phone dimmed with ‘ambient’ mode when I was streaming ‘The Boys’ and preserve a bit more battery life. But I did not notice any loss of function or ease of use when I just plugged it in and played without the app, if anything my experience was smoother since I wasn’t navigating additional software.
I used Sony’s PS5 app when testing mobile gaming, rather than rely on an external app (I learned my lesson with the Backbone), and it was delightful until I got sick of using the mobile app controls. Maybe if I had also tested the neckband that VITURE offer which come with options for hand/gesture controls the SpaceWalker app might have been more relevant, like when I was navigating the multiple screens. But given I was using ‘the Beast’ as XR glasses, not to replace a VR or AR device, I had no concerns with the absence of hand controls or the app.
Not to be let down by the visuals, the audio quality was impressive. ‘The Beast’ boasts of HARMAN AudioEFX immersive spatial speakers – and they are better than I was expecting. I was prepared to sacrifice audio quality for the visual experience – but they were better than both my daily ear buds and headphones. Better yet, my wife wasn’t bothered by the audio at all whilst she lay in bed with her Kobo and I stared at the ceiling, even during periods of intense combat with projectiles and heavy soundtracks (I replayed Cyberpunk 2077). I am still surprised that I can be wearing the glasses in bed, my head less than a metre from hers, and she can’t hear anything additional to when I use my usual audio devices.
The gaming experience that blew me away whilst using VITURE’s ‘the Beast’ was Outer Wilds. It is one of my favourite gaming experiences – and I wish this had been the way I first experienced it. It was such a perfect fit of ‘The Beast’ that it helped me realise both the potential and the limits of the XR glasses. The immersion ‘The Beast’ offered is better than anything I’ve tested before – I’ve yet to play Alyx using the Valve Index, and I don’t own a MetaQuest, so keep that in mind as a caveat. I can honestly say I have not felt so imbedded in a world as when I put on the XR glasses and starting toasting marshmellows in Outer Wilds. And when I turned off the HUD for games like Skyrim or Cyberpunk 2077, it was equally as impressive.
Which leads me to talk about the field of view. VITURE describes ‘The Beast’ as having the widest field of view in its product class at 58 degrees. I can confirm I tested ‘The Beast’ both with and without the prescription lens inserts (thank you again VITURE for sending my ‘script). I am confident enough in my vision – I had to get retested by the optometrist late 2025 when I severely damaged my cornea. So I know that it’s not my eyes that are making the HUD elements at the periphery of ‘The Beast’s screen blurry – it’s simply the limit of the technology. The difference between the clarity that the field of view offers, and what your peripheral vision is seeing can be a bit rough.
Basically, imagine you have such a big screen in your house, literally wall-sized, that sometimes you need to actually move your head a little in order to gaze directly at something and bring it into clarity. Because of this, playing Disco Elysium on my Steam Deck using the ‘the Beast’ was not fun at all. And anything I tried with significant HUD elements was troubling. Resident Evil? Not a problem. Dead Space? No worries. But anything else where I was actively watching the mini-map and my ammo count simultaneously? Troubling and eye-straining as different components of screen came in and out of focus just slightly.
I am certainly nitpicking. For $549 VITURE’s ‘The Beast’ XR glasses are not cheap – although they are less expensive than any equivalent screen I can think of regarding size and resolution, and incredibly cheaper than Apple’s Vision Pro, let alone the MetaQuest 3. They come with incredible functionality in how they open up options for playing, streaming, working – and they boast incredible brightness and clarity. If anything I had to dim them down a bit to minimise eye strain after an hour or so.
However all tech, no matter how impressive has pros and cons. And as much I loved ‘The Beast’ for how it allowed me to immerse myself in my gaming (damn did Horizon look good when I turned off HUD elements) – it also hurt to try play something more tactical and fast-paced, when I needed to know what was happening all of the time. I didn’t even try playing an RTS. Turn-based combat encounters were fine – you can always ‘look’ at the text that is blurry to resolve it rapidly. But having a fuzzy world halo-ing my beautiful clear cone was a small bit abrasive experience for me. I’m sure you could turn off the HUD elements like I did to minimise this, but it is worth knowing in advance.
Final Thoughts
Overall I am still wowed by VITURE’s ‘the Beast’, even once the novelty wore off and I started pushing the boundaries of what my eyes would tolerate. I don’t have the space or time for VR gaming – and I cannot imagine paying thousands of dollars for an AR device, particularly when VITURE is offering me what I want anyway – an amazing immersive cinematic experience in the comfort of my bed or sofa, or the relative discomfort of a train’s ‘quiet’ carriage. They might not be perfect, but I think ‘the Beast’s limits relate more to the technology and its utility than anything VITURE have missed. They certainly felt like the complete package, better than I expected and hoped.
I would strongly recommend them to anyone considering XR glasses given how sophisticated the technology feels relative to how light and airy the device sits. Reminds of me of the Arthur C. Clarke quote about ‘sufficiently advanced technology being indistinguishable from magic’. Whilst I managed to find my own limits for VITURE’s ‘the Beast’ when it came to gaming and the effect of a limited field of view, I can’t deny it still feels like magic or science fiction when I wear them.

































