PC Games

Published on September 28th, 2014 | by Edwin Millheim

Vector Thrust PC Preview

Vector Thrust
Developed by TimeSymmetry
Publisher Iceberg Interactive
PC STEAM download
Preview by Edwin Millheim

Vector Thrust is one of those games that you can get in on now, even while it’s getting tweaks and being finished by the Developers. Even with it not being in what the developers deem as finished product, the game is a high flying awesome ride so far.

The game is just enough action arcade and just enough simple simulator that it’s an easy transition and fun time for any level of player to jump in and know the thrill of flying these awesome aircraft. Vector Thrust has a virtual cornucopia of aircraft, bragging over 200 flyable aircraft, now this is counting the various model types of over 40 aircraft of course.

Its interesting choice of using a cell shading dynamic to the game actually works very well. Graphics even at this stage are very pleasing.  Action is fast paced at times, and seems to give most beginner and advanced gamers some measure of challenge. Which is a very good thing in a game.


As the game ramps up and gets its tweaks to completion we see that the AI thus for is pretty good at engaging and also going defensive against the player. The game is promising even more in the way of its AI and game, the AI is actively checking out the situation and the battlefield and responds in dynamic ways. Both ground units and naval units all work at completing their respective missions. The game even at this stage is a real thrill to play thus far.

The promise and potential here is in the games wide variety of gaming modes, ranging from the standard Quick Action to several customizable gaming types like Skirmish and even a story based campaign.


Vector Thrust is one of those games that opens its arms to the gaming community and seems to say sure come on in and play. Let’s see what YOU the gamer can do to expand on things. The player has the ability to alter a lot of different things in the game. From small little adjustment, to full modifications. Map and mission  and even campaign editors really open this game up… and is just the tip of it…

User made skins will be addable, certain parameters and the scenarios is open for the gamer, this approach is giving the game the potential for an extremely long life depending on how well Vector Thrust received by the gaming community.


As we flew around the lovely cell shaded world, it seemed pretty easy to either use a keyboard or control system of some sort to get our flight on in Vector Thrust. We soon found ourselves happily blasting things out of the sky in Quick Action Mode. Thus far it is truly a blast to fly and fight in these aircraft in the game option available.

The game is looking good so far and may well be one of those games we end up not only talking about for years to come, but marveling at its ongoing playability.

You too can check out Vector thrust on STEAM…just remember it’s still being developed and it’s early access…we think it’s worth the ride.

Have fun, play games

Edwin Millheim

About the Author


Edwin Millheim is a freelance writer since the 1980's has worked in comic book scripting and story writing, for such magazines as Shadis magazine, Anime A2. and also has worked on role playing game creation and adventure creation in the role playing industry as a freelancer (For such companies as Hero Games ,Palladium Books Rifts Index and Adventures Vol 1 hook line and sinker story contributor) working over the years with his editor and co writer for many projects, Donna Millheim, his wife, together... wrote the "electronic games" article for Funk And Wagnalls Encyclopedia Edwin has also worked as writer on comic adaptations to some of his writer/created role-playing games such as Bright Future (Sci Fi) and Unknown Eagles (Based in World War II), and Moonsfar: Warrior's Creed.(Sword and Sorcery) Released Ebook on Amazon 'Unknown Eagles Special Operations" in 2014. Edwin has worked on articles ranging from, previews, reviews and interviews, for various media over the years including magazine and internet, and pod casts, video media shows. Currently the United States Editor For www.impulsegamer.com Over the years Edwin with his often co writers Wife Donna Millheim and Daughter Shael Millheim have written well over 400 articles and reviews and various role playing game books and game supplements. Edwin Millheim is also an actor and stage combat stunt fighter, and has been acting in shows and productions since 1989. Edwin has an over 22-year background in Whitelotus kungfu, a mix of northern and southern Shaolin. Bringing those skills to film and live action stunt shows was a natural thing. Over the years, he has been Cast Coordinator for interactive shows, as well as stunt and fight and action coordinator for various film projects (Sanctuary film from NiceWonderFilms) (BFF Zombie from LifePlay Productions) (Hunter X from Jab Haus)and live action stunt shows. Edwin has had many featured parts as a stunt fighter/actor, and has choreographed hundreds of hours worth of scenes over the years.

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