Published on February 17th, 2020 | by Adrian Gunning
Ubisoft® Introduces ‘Phase 3’ Of Its Vision Of Sustainable Esports For TOM CLANCY’S RAINBOW SIX® SIEGE
Drawing from 2 years of learnings provided by Phase 1 and 2 of the Pilot Program, the revenue-sharing test-initiative first introduced in 2018, Ubisoft® introduced today at the Six Invitational 2020 ‘Phase 3’, the keystone of Ubisoft’s vision of sustainable esports for Tom Clancy’s Rainbow Six® Siege.
Phase 3 aims to ensure a mature and virtuous environment for partner organisations engaged in the Rainbow Six professional esports scene and a supportive environment for our teams, players and talent by:
- Supporting up to 44 organisations worldwide, across NA, EU, LATAM & APAC.
- Running for the next 4 years, allowing organisations to think long term.
- Introducing a multi-tier support system with 3 Tiers, to adapt both revenue shares and requirements to the organisations variable situations.
Phase 3 will provide a clear, virtuous and structured approach to supporting our valuable professional esports scene. This program will redefine what it means to be a ‘Pro’ team in Rainbow Six Siege through higher industry standards.
Phase 3 implements a qualitative in-depth selection process, involving third parties to ensure a fair and neutral evaluation process.
- To be eligible, organisations must meet the minimum requirements of having a Rainbow Six Siege roster competing at a professional regional level and participating in a national program.
- To determine how organisations will be split into the 3 Tiers, third parties will evaluate the applications submitted by the organisations.
- Organisations selected to enter Phase 3 will then be assessed every 3 months and ranked against other organizations in their Tier on a set of criteria such a viewership, support provided to their players, revenues from their in-game items sales and so on. Organisations can be promoted or demoted from one Tier to another at the end of the year.
- Tiers and ranks will determine each organisation’s part of the revenue-sharing.
Overall, 30% of the net revenue on selected items will be redistributed to the Phase 3 organisations:
- League items: for every regional league set sold, 30% of the net revenue will be split 4 ways between Tier 1 organisations, Tier 2, Tier 3 and a Performance Pool.
- Pro Team items: for every team-branded item sold, 30% of the net revenue will be shared with the organisation whose branded item is purchased.
- Six Major items: An Operator bundle will be produced for each Major. 30% of the net revenue from these items will contribute to the prize pool of any Six Major event
- Road to S.I. Battle Pass: 30% of the net revenue from the Road to Six Invitational Battle Pass will go towards the Six Invitational prize pool.
- For revenue generated by the Six Major items and the Road to S.I. Battle Pass contributing to the respective prize pools of those events, if a team wins part of that prize money in the competition, then 70% of this prize money will go to the players and 30% to the organisation.
More details on Phase 3 are available here: https://rainbow6.ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/7N1J3eGDVRon8q8OCE9kLV/introducing-phase-3-of-the-rainbow-six-vision-of-sustainable-esports
For more information about Tom Clancy’s Rainbow Six esports, please visit http://www.rainbow6.com/esports and follow us at https://twitter.com/R6esports and https://instagram.com/R6esports with the hashtag #SixInvitational.