Published on February 17th, 2020 | by Adrian Gunning

Ubisoft® Introduces ‘Phase 3’ Of Its Vision Of Sustainable Esports For TOM CLANCY’S RAINBOW SIX® SIEGE

Drawing from 2 years of learnings provided by Phase 1 and 2 of the Pilot Program, the revenue-sharing test-initiative first introduced in 2018, Ubisoft® introduced today at the Six Invitational 2020 ‘Phase 3’, the keystone of Ubisoft’s vision of sustainable esports for Tom Clancy’s Rainbow Six® Siege.

Phase 3 aims to ensure a mature and virtuous environment for partner organisations engaged in the Rainbow Six professional esports scene and a supportive environment for our teams, players and talent by:

  • Supporting up to 44 organisations worldwide, across NA, EU, LATAM & APAC.
  • Running for the next 4 years, allowing organisations to think long term.
  • Introducing a multi-tier support system with 3 Tiers, to adapt both revenue shares and requirements to the organisations variable situations.

Phase 3 will provide a clear, virtuous and structured approach to supporting our valuable professional esports scene. This program will redefine what it means to be a ‘Pro’ team in Rainbow Six Siege through higher industry standards.

Phase 3 implements a qualitative in-depth selection process, involving third parties to ensure a fair and neutral evaluation process.

  • To be eligible, organisations must meet the minimum requirements of having a Rainbow Six Siege roster competing at a professional regional level and participating in a national program.
  • To determine how organisations will be split into the 3 Tiers, third parties will evaluate the applications submitted by the organisations.
  • Organisations selected to enter Phase 3 will then be assessed every 3 months and ranked against other organizations in their Tier on a set of criteria such a viewership, support provided to their players, revenues from their in-game items sales and so on. Organisations can be promoted or demoted from one Tier to another at the end of the year.
  • Tiers and ranks will determine each organisation’s part of the revenue-sharing.


Overall, 30% of the net revenue on selected items will be redistributed to the Phase 3 organisations:

  • League items: for every regional league set sold, 30% of the net revenue will be split 4 ways between Tier 1 organisations, Tier 2, Tier 3 and a Performance Pool.
  • Pro Team items: for every team-branded item sold, 30% of the net revenue will be shared with the organisation whose branded item is purchased.
  • Six Major items: An Operator bundle will be produced for each Major. 30% of the net revenue from these items will contribute to the prize pool of any Six Major event
  • Road to S.I. Battle Pass: 30% of the net revenue from the Road to Six Invitational Battle Pass will go towards the Six Invitational prize pool.
  • For revenue generated by the Six Major items and the Road to S.I. Battle Pass contributing to the respective prize pools of those events, if a team wins part of that prize money in the competition, then 70% of this prize money will go to the players and 30% to the organisation.

More details on Phase 3 are available here:

For more information about Tom Clancy’s Rainbow Six esports, please visit and follow us at and with the hashtag #SixInvitational.

About the Author'

Adrian lives in Melbourne Australia and has a huge passion for gaming, technology and pop culture. He recently finished his a Bachelor of Journalism and is currently focusing on games journalism. When not writing and playing video games, Adrian can be found in Comics 'R' Us debating the pros of the DC Universe and cons of the Marvel Universe.

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