Published on September 2nd, 2014 | by Edwin Millheim

Selknam Defense PC STEAM review

Selknam Defense PC STEAM review Edwin Millheim
Game Play

Summary: Selknam Defense is a good distraction from a hard day


In and out play, nice

Selknam Defense

Developer: Bad Games

Publisher: Meridian4

Reviewed By Shael Millheim

Reviewed STEAM Download


Selknam Defense is a strategy game that opens up with a basic skim-over of a historical event – the attack of the Selknam people by the Europeans. Made by Bad Games, Selknam Defense comprises of pretty simple elements that make the building blocks for a potentially complicated play session, depending on how far you get in the game.


To start things off, you have your average warrior-type Selknams, characters dressed in black and white attire holding spears. They’re your frontline fighters, taking enemies head-on. The stunner bowlers, as described in the game, team up with archers to trap their enemies, using their strength and throwing skills to their advantage. The sniper archers are your typical archer type, shooting enemies from a distance. The higher level version, the delayer archers, slow enemies down so others can take them out. Finally there are the healers, which, well… heal their fellow Selknams.




The invaders against the Selknams vary as well. Some fight with swords, able to engage only in melee combat (obviously). Others fight with rifles, and others bulldoze straight through without attacking, aiming to only get to the Selknams’ camps that they are trying to defend. Even mad scientists and chemists try to make their way to their goal amongst the other enemies. The chemists possess a terrible poison that clouds the area after they die, causing periodic damage to nearby Selknams. Mad scientists, also called the rabbits in this game, move quickly through the map, weaving straight through the enemy lines towards the camps, making them a bit difficult to tag. However, they don’t have much health so they’re fairly easy to take out assuming the Selknam forces are strong enough. Other formidable enemies are the convicts, which hold gunpowder barrels and walk straight for the Selknams. Upon impact the barrels explode, killing both the convicts and just about any Selknams in the area. Adding to the interesting mix of invaders are the pirates, which understandingly enough fight with a hook and sword, and stand to be a bit stronger than the soldiers.



A fairly typical tower defense game, Selknam Defense glazes over the historical significance of the Selknams and the Europeans (and the genocide of the indigenous Selknam people), and dives right into the nitty gritty of the game, ladened with soldiers of varying types from each side. Players work to re-write history basically, fighting as the Selknams trying to defend their land, or in this case, their camps.


Early levels are fairly simple to master, not requiring too much strategy to overcome enemies. However, once it hits around level seven and up, things get quite a bit more challenging as the enemy waves are more difficult to manage and Selknam placement at the right times becomes more and more important.

A good, simple time killer, Selknam Defense is sure to entertain audiences of varying ages. If you like tower defense games, this is a pretty standard take on it. The mechanics are simple to pick up on, making it easy to master the basics quickly.



About the Author'

Edwin Millheim is a freelance writer since the 1980's has worked in comic book scripting and story writing, for such magazines as Shadis magazine, Anime A2. and also has worked on role playing game creation and adventure creation in the role playing industry as a freelancer (For such companies as Hero Games ,Palladium Books Rifts Index and Adventures Vol 1 hook line and sinker story contributor) working over the years with his editor and co writer for many projects, Donna Millheim, his wife, together... wrote the "electronic games" article for Funk And Wagnalls Encyclopedia Edwin has also worked as writer on comic adaptations to some of his writer/created role-playing games such as Bright Future (Sci Fi) and Unknown Eagles (Based in World War II), and Moonsfar: Warrior's Creed.(Sword and Sorcery) Released Ebook on Amazon 'Unknown Eagles Special Operations" in 2014. Edwin has worked on articles ranging from, previews, reviews and interviews, for various media over the years including magazine and internet, and pod casts, video media shows. Currently the United States Editor For Over the years Edwin with his often co writers Wife Donna Millheim and Daughter Shael Millheim have written well over 400 articles and reviews and various role playing game books and game supplements. Edwin Millheim is also an actor and stage combat stunt fighter, and has been acting in shows and productions since 1989. Edwin has an over 22-year background in Whitelotus kungfu, a mix of northern and southern Shaolin. Bringing those skills to film and live action stunt shows was a natural thing. Over the years, he has been Cast Coordinator for interactive shows, as well as stunt and fight and action coordinator for various film projects (Sanctuary film from NiceWonderFilms) (BFF Zombie from LifePlay Productions) (Hunter X from Jab Haus)and live action stunt shows. Edwin has had many featured parts as a stunt fighter/actor, and has choreographed hundreds of hours worth of scenes over the years.

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