SCREAMER DEVELOPERS BREAK DOWN CORE GAMEPLAY MECHANICS
Milestone continues its deep dive into Screamer’s gameplay with the second part of a video interview featuring Game Director Federico Cardini and Milestone Development & Creative Director Michele Caletti, this time focusing on the Echo System, a pillar of both the game’s narrative and mechanics.
Watch the second part of the interview here: https://www.youtube.com/watch?v=dkMpidE1eLs
The Echo System revolves around two key resources: Sync and Entropy. Sync can be built passively or intentionally, by performing the Active Shift, a timely upshift that complements the vehicle’s automatic transmission. Sync acts as a versatile resource: it can be spent to Boost or to Shield against enemy attacks. Sync thus rewards players for skillful racing and well-timed actions, granting both racing and fighting advantages.
Importantly, using Sync generates Entropy, the energy that powers the two offensive mechanics called Strike and Overdrive. Strike is a short but lethal attack that can make enemies explode, while Overdrive is a powered-up state of the vehicle that brings with it high risk in exchange for high rewards. Overdrive boosts speed, grants temporary shielding, and enables knocking out opponents; however, a car in Overdrive will explode if it crashes into a wall. While Strike uses only part of the Entropy, Overdrive consumes it all, making strategy and wise deployment of both options essential to success.
In Screamer, races evolve dynamically as Sync and Entropy are built and spent, while differences in character abilities and vehicle handling create unique challenges every lap, both offline and online, where teamwork-driven racing will thrive.
Scheduled for release in 2026, Screamer will be available for PlayStation 5, Xbox Series X|S, and PC.


