Switch

Published on August 20th, 2025 | by Nay Clark

Rivenaar’s Grove Review (Switch)

Rivenaar’s Grove Review (Switch) Nay Clark
Gameplay
Graphics
Audio
Value

Summary: Rivenaar’s Grove is a compact sliding puzzle game where you play as a magician’s apprentice harvesting crops across 50 levels. Its clean visuals and clever mechanics, like portals and hazards, create engaging, but short-lived challenges. While enjoyable in bursts, the limited content and scope leave it feeling modest overall.

3

Mana Maze


Harvest, plan, and conquer the grove in this bite-sized sliding puzzle journey! Rivenaar’s Grove is a top-down sliding puzzle game with a fantasy twist that is developed by eastasiasoft and Double Mizzlee, published by eastasiasoft, and released on January 8th of 2025. At first glance, it presents itself as a simple, approachable puzzle title, but its charm lies in how it layers mechanics and gradually introduces subtle intricacies. Players step into the shoes of a young magician’s apprentice tasked with harvesting crops to craft potions, navigating fields that grow increasingly tricky with every level. With fifty levels available, along with additional challenge modes, the game positions itself as a light, bite-sized experience for puzzle enthusiasts, especially those looking for quick, handheld-friendly sessions on the Nintendo Switch.

The story is minimal yet functional, serving primarily as a thematic backdrop for the gameplay. You are an apprentice learning under a skilled magician, venturing into magical fields to gather ingredients for potions. This premise gives context to the various hazards and mechanics you encounter, but does not evolve significantly beyond level completion. While I really wished for absolutely anything more involving the two characters that appear in the game, nothing else gets set up. There are no major narrative beats or character arcs, and while you may wish for more story-driven motivation, the setup works well to frame the puzzles and provide a sense of progression. The charm of being a young apprentice and the fantasy setting, combined with the whimsical details, helps maintain engagement even without a deeper narrative.

Rivenaar’s Grove is all about its gameplay. The core mechanic revolves around sliding movement in which the apprentice moves in straight lines until hitting a boundary, obstacle, or portal. This simple constraint is deceptively challenging, as players must plan their routes carefully to harvest all crops while avoiding hazards. Deadly spiked plants, which force a level restart on contact, introduce timing considerations, while portals add a layer of spatial reasoning by transporting the player across the field while maintaining directional momentum. Some crops can only be collected from specific angles or after visiting certain points first, meaning players often need to think multiple moves ahead (a hallmark of classic sliding-puzzle design).

Challenge modes amplify the puzzle’s depth, imposing limited moves or strict time constraints. These modes highlight the game’s most satisfying moments, turning a relatively forgiving classic mode into a tense, strategic experience. The inclusion of a quick-restart button is a thoughtful addition, allowing players to experiment freely without frustration. However, certain moments can feel slightly unforgiving, for instance, misinputs in tight corners may waste precious mana, costing a move without progress. While these instances are minor, they illustrate the delicate balance between fun and frustration in the game’s design. Still, given that levels are relatively short and self-contained, restarting rarely feels overly punitive.

The fifty levels themselves are well-paced, gradually introducing new mechanics, obstacles, and environmental variations. Early levels function as tutorials, teaching basic sliding and harvesting, while later stages combine hazards, portals, and precise movement challenges to test the player’s planning and dexterity. The game is easy to pick up and can be completed in an afternoon, making it ideal for casual, portable play. That said, the relatively limited content leaves little room for extended replay beyond tackling challenge modes or refining strategies for speed and efficiency. A potential sequel could expand on this foundation with larger puzzles, multilayered fields, unlockable abilities, or collectible items to further deepen engagement.

Visually, Rivenaar’s Grove favors a clean and colorful aesthetic. The fields, crops, and obstacles are clearly defined, allowing players to focus on puzzle-solving without visual clutter. Character designs are charming, with the apprentice sporting a recognizable, playful look. However, I found the in-game text too small, particularly on the Switch’s handheld display, which could possibly hinder accessibility for some players or those with limited vision. Despite this, the overall presentation is polished, readable, and functional, supporting the game’s core focus on mechanics rather than spectacle.

Audio in Rivenaar’s Grove is competent, featuring a medieval-inspired soundtrack that evokes a triumphant, celebratory atmosphere. While the music is pleasant, it occasionally feels mismatched to the puzzle-centric gameplay, resembling fanfare for a victorious knight rather than the quiet concentration typically suited for strategy and planning. Sound effects for harvesting crops, moving through portals, and restarting levels are crisp and clear, complementing the game’s clean visual design. The audio does not detract from the experience, though it leaves room for more mood-appropriate composition that could enhance immersion.

On the downside, Rivenaar’s Grove’s brevity and limited variety restrict its long-term appeal. Fifty short levels, while enjoyable, can be completed a bit too quickly, and the lack of unlockables, character variation, or environmental diversity may leave players wanting more. Minor frustrations, such as losing mana for seemingly minor missteps or dealing with overly small text, slightly undermine the otherwise smooth gameplay. Still, the bite-sized nature of the puzzles, combined with the forgiving restart system, ensures that these issues rarely disrupt the overall experience.

Final Thoughts?

Rivenaar’s Grove is a competent, well-crafted sliding puzzle game that balances simplicity with clever design. Its core mechanics are engaging, the puzzles are thoughtfully constructed, and the challenge modes provide satisfying depth for players who want more than casual play. However, its limited scope, short length, and minimal narrative prevent it from achieving greatness. That said, at just $4.99, it remains a worthwhile diversion for anyone seeking a light, portable puzzle game with a charming fantasy setting, offering short bursts of strategic fun. With expanded content, more complex levels, and additional customization or abilities, a sequel could easily elevate the crop collecting craze. Rivenaar’s Grove is an enjoyable, if modest, addition to the puzzle genre and is a game that delivers solid mechanics, but leaves you wishing for a little more magic.


About the Author

Gaming holds a special place in my heart and I never stop talking about video games. I really love all types of games and have an interest in games that have complicated stories and lore because I enjoy untangling the mystery of it all. When I'm not gaming, I unsuccessfully try to control three amazing and incredibly bright kids.



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