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Published on April 21st, 2021 | by Adrian Gunning

AMD Brings FidelityFX to Xbox in partnership with Microsoft

Today, during Microsoft’s Game Stack Live graphics keynote, AMD and Microsoft announced the AMD FidelityFX developer toolkit is now available for Xbox Series X and Xbox Series S as part of the Xbox Game Developers Kit, along with a handful of other updates made possible through close partnership between AMD and Microsoft:

  • AMD FidelityFX, an open-source collection of visual technologies available on GPUOpen, is now available to developers for Xbox Series X and Xbox Series S. The toolkit makes it easier for developers to implement high-quality visual effects in PC and Xbox titles with technologies including Contrast Adaptive Sharpening (CAS)Variable Shading, and our raytraced shadow Denoiser. Xbox gamers will soon be able to experience the optimizations and incredible visuals that AMD Radeon PC gamers enjoy as developers implement FidelityFX technology into their games.
    • Additional updates to GPUOpen available today include the FidelityFX Denoiser, which has received an update to include shadow denoising.
  • AMD Ryzen Processor Software released a new Performance Guidedesigned to help developers get the most of AMD “Zen 2” and “Zen 3” architecture-based processors and includes sample code. Additionally, AMD released a new version of our CPU Core Counts sample and updated our best practices guide to help game developers optimize and extract the most out of high-core count processors.
  • Microsoft DirectX 12 Agility SDK streamlines the way new DirectX 12 features will be made available to developers to use in their games, benefitting both developers and gamers by giving developers a way to light up newer DirectX 12 features than what shipped with a given Windows OS. AMD will continue building on our strong support for DirectX 12 Ultimate across AMD RDNA 2-based graphic cards and our commitment to support DirectStorage for Windows.
  • HLSL Shader Model 6.6, an update to Microsoft’s HLSL (High-Level Shader Language), adds new capabilities and greater flexibility with support for 64-bit integer atomics, dynamic resource binding, compute shader derivatives and samples, and more. To support HLSL Shader Model 6.6, which will be available in the first DirectX 12 Agility SDK release, AMD released a special AMD Radeon Software Adrenalin developer driver.

About the Author


Adrian lives in Melbourne Australia and has a huge passion for gaming, technology and pop culture. He recently finished his a Bachelor of Journalism and is currently focusing on games journalism. When not writing and playing video games, Adrian can be found in Comics 'R' Us debating the pros of the DC Universe and cons of the Marvel Universe.

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