Published on August 10th, 2017 | by admin
QUEERLY REPRESENT ME | Announcing our PODCAST and INTERVIEW SERIES
Queerly Represent Me has just released all sorts of new and exciting content that they wanted to share with Impulse Gamer thanks to their founding director Alayna M Cole!
The first episode of our ‘book’ club podcast is now available. Hosted by our team members, Jess and Saf, this podcast will discuss a ‘game of the month’, chatting with a special guest from the game industry, and sharing the opinions that the Queerly Represent Me community shares throughout each month. The first episode features our own Alayna Cole as a special guest, with the three discussing Life is Strange.
We have launched an interview series with queer folks working in the games industry! Alayna is speaking to both established and emerging interviewees, learning about their experiences within the industry and seeking their opinion on what queer and non-queer people can be doing to support them and their voices. New interviews will be published every Wednesday.
We have created more ways for people to support the work that we do! We now have a Patreon →, where people can become a regular patron in exchange for early access, membership of our Discord channel, and other rewards. This is to supplement our merchandise store →, as well as many non-financial support options, including our new tip form →.
Wait, what is Queerly Represent Me?
Queerly Represent Me is a research organisation and resource hub. It started with a database of games that feature some form of queer representation, from the 1980s to present. We also conduct research →, including surveys and analysis, and present our findings at conferences and conventions, nationally and internationally.
And why is this important?
Diverse representation in media helps us to tell more interesting narratives, and helps audiences explore what is possible, in games and in the world. Researching the games we play and the people who play them can reveal a lot about how marginalised people consume media; similarly, researching queer folks working in games, and the difficulties they face, can reveal the positive steps we need to take together to improve the game industry.