Published on October 27th, 2014 | by admin
PAX Aus | Bethesda Panel Line Up Announced
We’re pleased to announce Bethesda’s line up of panels and events taking place at this year’s PAX Aus, which runs from October 31st to November 2nd!
Pete Hines, VP of PR & Marketing at Bethesda will open the show with his keynote welcome entitled “Storytime with Pete Hines” on Friday, October 31st at 10:30am AEDT in the main theatre. Hear about his 15 years working on franchises such as The Elder Scrolls, Fallout and Wolfenstein. He’s done everything from writing manuals to playtesting games to serving as the company’s chief spokesman, so he’s sure to have some fun and interesting stories to tell!
Be sure to swing by to check out the BattleCry Studios developers as they host a very special panel entitled “BATTLECRY: Welcome to the WarZone” on Saturday, November 1st at 2pm AEDT in the Wombat Theatre and walk away with exclusive swag! Moderated by Rae Johnston (Presenter, Tech Space), Rich Vogel (Executive Producer), Lucas Davis (Design Director), Mark Tucker (Senior Systems Designer) and Shahin Kanafchian (Community Manager) will discuss the world of BATTLECRY and the team’s approach to competitive multiplayer action, and more.
Fans attending this year’s show can stop by the Bethesda booth (#2100) to go hands-on with BATTLECRY, the all-new multiplayer action combat game slated for beta in 2015. Anyone who plays will walk away with some cool giveaways!
For those not at this year’s PAX Aus, be sure to tune into Twitch.tv/PAX to check out “Storytime with Pete Hines” and “BATTLECRY: Welcome to the WarZone” in real time!
Check the listings below for more details on Bethesda happenings at the show. (All times listed are AEDT.)
Friday, October 31st
Storytime with Pete Hines
10:30 – 11.30 | Main Theatre | Streaming live via Twitch.tv/PAX
The Customised Is Always Right: Pre-gen vs Custom Characters
16:30 – 17:30 | Galah Theatre
Panelists Include: Rich Vogel, Executive Producer, BattleCry Studios | Jessica McDonell, Video Journalist, GameSpot | Jeffrey Yohalem, Lead Writer, Ubisoft | Aidan Scanlan, Assistant Director of Design, Bioware | Moderated by Nic Healey, senior editor at CNET
- While Skyrim and Fallout let you meticulously create a custom character, games such as Watch Dogs and In Famous put you in control of a fully fleshed protagonist. Meanwhile Dragon Age 2 and Mass Effect offered an experience somewhere in between the two. Does a user-created character offer a more immersive gaming experience? Or does a pre-gen protagonist allow writers to tailor the story experience? Or do neither matter? We’ll look at how differing character creation experiences can change a game.
Halloween Horror Games Panel
19:30 – 20:30 | Dropbear Theatre
Panelists Include: Pete Hines, VP of PR & Marketing, Bethesda | Robert Dowling, Game Developer, Pixelpickle Games | Drew Hobbs, Writer and Game Director, IRL Shooter | Brian Hicks, Lead Producer, Bohemia Interactive | Moderated by Zorine Te, Associate Editor, GameSpot
- Halloween is upon us, and what better way to commemorate it by taking a dive into the horror game genre? Join a panel of experts from GameSpot, Bethesda Softworks, IRL Shooter, and Pixelpickle Games as they discuss what makes a horror game scary, and what it means to explore fear.
Saturday, November 1st
BATTLECRY: Welcome to the WarZone
14:00 – 15:00 | Wombat Theatre | Streaming live via Twitch.tv/PAX
BattleCry Studios Panelists Include: Rich Vogel, Executive Producer | Lucas David, Design Director | Mark Tucker, Senior Systems Designer | Shahin Kanafchian, Community Manager | Moderated by Rae Johnston, Presenter, Tech Space
Building New IP- Pixel by Pixel
18:30 – 19:30 | Wombat Theatre | Streaming Live via Twitch.tv/PAX
Panelists Include: Pete Hines, VP of PR & Marketing, Bethesda | Siobhan Reddy, Studio Manager, Media Molecule | Randy Pitchford, President, Gearbox Software | Ken Wong, Lead Designer, UsTwo Games | Barry Meade, CEO, Fireproof | Moderated by Bajo, Presenter, Good Game
- Some of the best and brightest minds in game development are right here at PAX. Between them, these developers have created some of the richest and diverse game universes. In this panel our guests will give us a unique insight into the joy, and pain, in bringing life to some of gaming’s best virtual worlds, pixel by pixel.
Sunday, November 2nd
The Importance of Diverse Skillsets When Making Games
14:00 – 15:00 | Fruitbat Theatre
Panelists Include: Lucas Davis, Design Director, BattleCry Studios | Randy Pitchford, President, Gearbox Software | Ken Wong, Lead Designer and Artist, UsTwo Games | John Nesky, Feel Engineer, thatgamecompany | Michael Hampden, Lead Game Designer, Ubisoft Singapore | Moderated by Jessica Citizen, Editor, Player Attack
- We always hear about people who knew they wanted to make games in kindergarten – but what if you didn’t? What if you wanted to be a vet, or an undertaker, or an architect? What about if you didn’t realise you wanted to be a game developer until after you’d spent years being something else? …all is not lost! In fact, you might actually be in a better position to make games than those people who’ve not tried anything else.
PAX Aus 2014 will be held at the Melbourne Convention and Exhibition Centre and is organized by ReedPOP in conjunction with Penny Arcade.