Games

Published on September 17th, 2024 | by Adrian Gunning

Jordan Mechner (Prince of Persia) and John Romero (DOOM) speak out about historical preservation of video games

Following GameStop’s abrupt shuttering of Game Informer and the total deletion of the 33-year-old magazine’s website last month, Jordan Mechner (Karateka, Prince of Persia, The Last Express) and John Romero (Wolfenstein 3-D, DOOM, Quake) are speaking out about the importance of historical preservation in the video game industry.

The legendary designers’ conversation with video game historian Kelsey Lewin and former Game Informer journalist Ben Hanson can be viewed now at: https://www.youtube.com/watch?v=-2WJ0nqiLnc

HISTORY PRESERVED THROUGH MEMOIR
Both Mechner and Romero are staunch advocates of historical preservation and have donated their archives to the Strong Museum of Play in Rochester, New York. Their recent memoirs, Mechner’s Replay: Memoir of an Uprooted Family and Romero’s DOOM Guy: Life in First Person, further the preservation effort by documenting their decades-long game development careers.

They hope their conversation on MinnMax will shine a light on the important work being done by organizations such as the Internet Archive, which recently lost its appeal in a copyright lawsuit that threatens the future of digital lending libraries.

“All of the games and books I’ve created in my career have been inspired and enriched by my access to libraries and archives. It’s painful to me as an author to see the nonprofit Internet Archive now under attack by publishers seeking to lock digital content into a handful of for-profit platforms,” says Jordan Mechner. “Preserving our cultural heritage of games, books, music, and other media is an ongoing, active task that only happens to the extent that we care and make it happen. Online libraries like the Internet Archive are a vital public service, and I support their mission.”

“We are living in an extraordinary era filled with abundant digital creations. Digitally archiving today’s media is easier than ever before, which should mean it’s happening frequently — preserving today’s creations for tomorrow’s learning,” says John Romero. “Why GameStop would choose to delete all Game Informer online articles boggles the mind. In our talk, Jordan and I passionately advocate for the importance of archiving digital media.”

THE MAKING OF KARATEKA
The Making of Karateka, an interactive documentary by Digital Eclipse, also preserves a slice of Jordan Mechner’s career by going behind the scenes of his first game, which he developed from his dorm room at Yale. A complementary Making of Karateka exhibit will be on display at the Chicago Gamespace video game museum from November 3-December 1: https://www.chicagogamespace.com/exhibitions/4opnm6hdig37kj0ozmci122n5yc30w

ABOUT REPLAY: MEMOIR OF AN UPROOTED FAMILY
In his award-winning first graphic novel as writer-artist, Prince of Persia creator Jordan Mechner interweaves his own career as a pioneering American video game developer with his family’s back story of surviving two European world wars. The origin stories behind Mechner’s iconic games take on deeper meaning in this intergenerational epic of transmission, the creative life, and the enduring challenge of holding a family together in an ever-changing world.

  • Upcoming appearances: In October, Jordan Mechner will make several in-person appearances in France, New York, and Austin, Texas, to discuss the creation of Replay and sign books for fans. Details will be posted on his website, newsletter, and social media: https://www.jordanmechner.com/en/
  • Review copies: Please write back to request a digital review copy of Replay: Memoir of an Uprooted Family in English or French. We’re also taking requests for the upcoming Spanish edition, which will be released this fall by Garbuix Books.


About the Author

agun@impulsegamer.com'

Adrian lives in Melbourne Australia and has a huge passion for gaming, technology and pop culture. He recently finished his a Bachelor of Journalism and is currently focusing on games journalism. When not writing and playing video games, Adrian can be found in Comics 'R' Us debating the pros of the DC Universe and cons of the Marvel Universe.



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