Interviews

Published on May 28th, 2014 | by Edwin Millheim

Incredible Adventures of Van Helsing II INTERVIEW

Impulse Gamer – Van Helsing II Interview

Questions answered by Viktor Juhász, Narrative Designer and Lead Writer of The Incredible Adventures of Van Helsing Trilogy

Impulse Gamer: The first game was heavily influenced by quite a few different works of literature. With the second game what did you draw on for inspiration?

Viktor Juhász : All the main sources of inspiration remained the same, the classic Gothic and pulp stories that we sometimes use in a very ironic way so we could play with the well-known clichés. We also have numerous pop-cultural references in the game – and considering the running theme of the sequel it’s not surprising that we were influenced by lots of war movies as well.

Impulse Gamer: Speaking of literature, what made you decide to use Van Helsing’s son?

Viktor Juhász : We wanted to put an interesting twist into a well-known story, and we also needed more freedom in shaping the background, the plot, the enemies or the things you are fighting for. And this twist opens up possibilities to the humor that is an important part of the game, mostly because our protagonist has a very different approach to monster-hunting than his father.

Impulse Gamer: With this new sequel how do you feel you are adding to the mythos of the Van Helsing family and their story?

Viktor Juhász : There is some background information in the sequel on Van Helsing Senior’s struggle against the former vampire lords of Borgovia. We are planning to flesh out this particular topic in the third part, but certain events of the past have a strong impact on the unfolding story in this part as well.

Impulse Gamer: One hurdle that comes up when working on a sequel to a game is how to accommodate new players. Will The Incredible Adventures of Van Helsing II be something a player can enjoy without the first game?

Viktor Juhász : Yes, definitely. The sequel could be played as a stand-alone game: players get all information to be able to understand the current situation where our protagonists will find themselves. Of course, it is more fun if you are familiar with the first part, but it’s not a must.

Impulse Gamer: What new feature has you the most excited about the sequel?

Viktor Juhász : It’s really hard to find a single one, but I simply love the revamp of the graphics engine and how we were able to create even more detailed environments that fit the mood of the game: Borgovia was already beautiful in the first game, but with the enhanced graphics and the implementation of the mists, storms and all sorts of atmospheric effects I personally think that this imaginary place became even more realistic.


About the Author

whitelotus@aol.com'

Edwin Millheim is a freelance writer since the 1980's has worked in comic book scripting and story writing, for such magazines as Shadis magazine, Anime A2. and also has worked on role playing game creation and adventure creation in the role playing industry as a freelancer (For such companies as Hero Games ,Palladium Books Rifts Index and Adventures Vol 1 hook line and sinker story contributor) working over the years with his editor and co writer for many projects, Donna Millheim, his wife, together... wrote the "electronic games" article for Funk And Wagnalls Encyclopedia Edwin has also worked as writer on comic adaptations to some of his writer/created role-playing games such as Bright Future (Sci Fi) and Unknown Eagles (Based in World War II), and Moonsfar: Warrior's Creed.(Sword and Sorcery) Released Ebook on Amazon 'Unknown Eagles Special Operations" in 2014. Edwin has worked on articles ranging from, previews, reviews and interviews, for various media over the years including magazine and internet, and pod casts, video media shows. Currently the United States Editor For www.impulsegamer.com Over the years Edwin with his often co writers Wife Donna Millheim and Daughter Shael Millheim have written well over 400 articles and reviews and various role playing game books and game supplements. Edwin Millheim is also an actor and stage combat stunt fighter, and has been acting in shows and productions since 1989. Edwin has an over 22-year background in Whitelotus kungfu, a mix of northern and southern Shaolin. Bringing those skills to film and live action stunt shows was a natural thing. Over the years, he has been Cast Coordinator for interactive shows, as well as stunt and fight and action coordinator for various film projects (Sanctuary film from NiceWonderFilms) (BFF Zombie from LifePlay Productions) (Hunter X from Jab Haus)and live action stunt shows. Edwin has had many featured parts as a stunt fighter/actor, and has choreographed hundreds of hours worth of scenes over the years.



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