PC Games

Published on May 20th, 2017 | by Edwin Millheim

The Hunter Call of the Wild PC Review

The Hunter Call of the Wild PC Review Edwin Millheim
Game Play

Summary: The Hunter Call of the Wild Simulates hunting down animals, maybe a little to well. If You know what hunting is all about you know what to expect. Long minutes or more stalking before you get a shot.


Deep Hunting Awaits.

Developer Expansive Worlds brings us a surprisingly eye catching game.

The Hunter: Call of the Wild tests a gamers’ ability in this world of hunting in beautifully depicted locations as the developers do a pretty darn impressive job of simulating the effects of a wild game hunt and placing it in gaming form. The first thing that would come to mind when playing the game is patience.

A player will definitely have to have some patience, because the game simulates tracking an animal from looking in an area for tracks and signs that the animal has been foraging, or laying down, and even its spoor. That pretty much means its poop… to be able to tell how long ago the animal had been through an area.

It should be noted that it can rather be intimidating when playing the game for the first time as there are numerous icons and things to keep track of to assist you along the way to be a great hunter. For example, hitting F2 brings up the inventory screen where you can drag and drop them onto the bar at the bottom of the screen for quick access. Each quick access spot corresponds to a number on the keyboard and hitting that number brings the item up for use a lot faster than fumbling around menus.

In addition, a mission log also tells you what the current mission is. This comes in handy if you have been roaming around and forgot what your original goal was. Furthermore, there are skill trees so there is some actual choices from the player on what kind of hunter they are going to be.

Throughout the game, you gain experience and cash for each successful hunt and even more experience depending on how well you place your shots to bring the target down. Players will need successful hunts in the game to gain that cash in order to purchase better equipment.

One of the simple things that the designers have given players for success is part of the hud. At the bottom, right of the playing screen is a compass with a cone on it. This indicates the wind and from what direction it is blowing.

If you are between the animal you are stalking and the wind, the animals can smell you and you will have a harder time hunting them. Other indicators are a little speaker icon, this indicates how noisy you are. The noisier, the more you are alerting the animals in the area.

In addition, another icon indicates how visible you are to animals in the area.  The final icon is a heart and this indicates pulse rate. Many gamers will be familiar with this concept. The faster your pulse the harder it will be to keep a steady aim. Letting the pulse drop and then holding your breath will steady the aim.

Now if you think that you are going to be out hunting Bambi’s mother you are in for a surprise. Because not only are there deer to hunt but Moose, and bear as well, and they can be dangerous. As you may or may not know a threatened animal is very dangerous, an injured animal even more so. Some animals will in fact turn and attack if you are not careful.

The Hunter: Call of the Wild is a decent simulator of what hunting is all about, and recently with some of the DLC now available makes the game even more interesting. While some of what is available one can argue should have been part of the game in the first place, some of the items are a very welcome addition to the hunting experience.

There is a new Compound Bow to add some more zing to your hunting. If you do not think, the game gives you enough options to start with your own character, a customization pack for your hunter, giving even more option to customize your character. Lastly, there is a Tent and Ground Blinds pack, this really adds something to the game. Even though it is a simple, add on. It just feels right.

Bugs hinder the experience; I am not talking about actual insects I am talking about some annoying game bugs.  However, the designers and publishers as any games company continue to work on anything that could lessen the player’s enjoyment.

As a player, you can go all in for The Hunter: Call of the Wild. It can be enjoyable in those moments between nothing happening, and more of nothing happening.

The draw back here is that the game simulates hunting very well. You may find yourself stalking an animal for a considerable length of time before you even catch sight of it. If you are a gamer, that is looking for constant excitement in your gaming, The Hunter: Call of the Wild may not be for you. The pace can be slow and plodding during a hunt.

If you on the other hand want to have a close as you can get to a real hunting experience as you can without traipsing around in the wild…well then HUNT no further. The Hunter: Call of the Wild is for you.

Have fun, play games.

Game Details
Title: The Hunter Call of the Wild
Format: PC / STEAM
Developer: Expansive Worlds
Publisher: Avalanche Studios

About the Author


Edwin Millheim is a freelance writer since the 1980's has worked in comic book scripting and story writing, for such magazines as Shadis magazine, Anime A2. and also has worked on role playing game creation and adventure creation in the role playing industry as a freelancer (For such companies as Hero Games ,Palladium Books Rifts Index and Adventures Vol 1 hook line and sinker story contributor) working over the years with his editor and co writer for many projects, Donna Millheim, his wife, together... wrote the "electronic games" article for Funk And Wagnalls Encyclopedia Edwin has also worked as writer on comic adaptations to some of his writer/created role-playing games such as Bright Future (Sci Fi) and Unknown Eagles (Based in World War II), and Moonsfar: Warrior's Creed.(Sword and Sorcery) Released Ebook on Amazon 'Unknown Eagles Special Operations" in 2014. Edwin has worked on articles ranging from, previews, reviews and interviews, for various media over the years including magazine and internet, and pod casts, video media shows. Currently the United States Editor For www.impulsegamer.com Over the years Edwin with his often co writers Wife Donna Millheim and Daughter Shael Millheim have written well over 400 articles and reviews and various role playing game books and game supplements. Edwin Millheim is also an actor and stage combat stunt fighter, and has been acting in shows and productions since 1989. Edwin has an over 22-year background in Whitelotus kungfu, a mix of northern and southern Shaolin. Bringing those skills to film and live action stunt shows was a natural thing. Over the years, he has been Cast Coordinator for interactive shows, as well as stunt and fight and action coordinator for various film projects (Sanctuary film from NiceWonderFilms) (BFF Zombie from LifePlay Productions) (Hunter X from Jab Haus)and live action stunt shows. Edwin has had many featured parts as a stunt fighter/actor, and has choreographed hundreds of hours worth of scenes over the years.

Back to Top ↑