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Published on January 21st, 2026 | by Nay Clark

Hextreme Void Review (Switch)

Hextreme Void Review (Switch) Nay Clark
Gameplay
Graphics
Audio
Value

Summary: Hextreme Void starts off mildly interesting but quickly reveals how little it has to offer. Once the systems are understood, there is nothing left to discover or work toward. It sadly ends up feeling like a game with a good framework but is ultimately a forgettable experience.

2

Hollow Hexes


Hextreme Void is an arcade brick-breaking game developed by Double Mizzlee, published by eastasiasoft, and released on January 21, 2026, for Nintendo Switch, Xbox, PlayStation, and PC. It takes ideas from classic brick breakers but shifts the focus toward automated gameplay, timers, and roguelite progression. The presentation is clean and modern, with sharp bright visuals, crunchy pop sound effects, and energetic futuristic music. It is clearly built around systems and upgrades rather than fast reactions, which works in its favor at first but also limits how far the experience can go.

The game is divided into a series of stages called Voids. You start in Void 1 and unlock four more as you progress. Each Void contains many levels, but they all take place on the same basic board. The only real difference between stages is the color of the environment. There are no hazards, alternate layouts, or special rules tied to each Void, which makes progression feel repetitive. Moving forward is more about clearing levels efficiently than facing new challenges, and that sameness becomes more noticeable over time.

Gameplay puts you on a board filled with hexagonal tiles while balls bounce around on their own, breaking tiles when they collide. Clearing all the hexes moves you to the next level, but every run is limited by a timer. Once the timer hits zero, the run ends. You do not control the balls directly, so the focus is on planning rather than action. Breaking tiles earns experience, and leveling up during a run lets you choose upgrades like adding more balls, increasing speed, gaining more XP, or earning more coins. Some tiles take multiple hits, and power-ups can appear that let balls pass through tiles instead of bouncing, helping clear areas faster.

This hands-off approach is what makes Hextreme Void interesting. The game is about making smart upgrade choices and working around randomness instead of reacting in the moment. Coins, shown as crowns, are earned during runs and spent on permanent upgrades in the main menu. These upgrades improve things like starting ball count, power-up chances, rerolls, XP gain, and even how long the timer lasts. Some runs are best used to push deeper into levels, while others work better as coin farming runs to prepare for future attempts.

That said, the roguelite balance feels uneven. Random ball movement can work for or against you, sometimes leading to quick clears and other times slowing progress for no clear reason. Permanent upgrades help smooth this out, but the systems are very easy to learn and max out. In a short amount of time, it is possible to understand everything the game offers and fully upgrade key stats. Once that happens, runs start to feel routine, and there is little left to experiment with.

Visually, the game is clean but very basic. The hex layouts are easy to read, and the colors look nice, but there is almost no variety beyond palette changes. Every stage feels like the same empty void with nothing new added to shake things up. Audio is a stronger point. The sound effects feel good, level-up sounds are clear, and the electronic music fits the arcade style well.

Overall, Hextreme Void has a solid idea and some fun systems, but it does not have the depth or variety to stay engaging for long. It is enjoyable for a short time and can be fun to experiment with builds, but once everything is unlocked (which will take no more than an hour), there is little reason to keep playing. With more creative stages and a stronger endgame like the addition of a high score board, it could have stood out more. It works best if you are just looking for something to pick up and play, but in the end it feels like a good concept that runs out of steam quickly.


About the Author

Gaming holds a special place in my heart and I never stop talking about video games. I really love all types of games and have an interest in games that have complicated stories and lore because I enjoy untangling the mystery of it all. When I'm not gaming, I unsuccessfully try to control three amazing and incredibly bright kids.



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