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Published on January 29th, 2026 | by Nay Clark

Heroes Battle Awakening Review (Switch)

Heroes Battle Awakening Review (Switch) Nay Clark
Gameplay
Graphics
Audio
Value

Summary: Heroes Battle Awakening puts you in charge of defending a five-lane battlefield, carefully balancing coin collection and unit placement to stop waves of skeletons, orcs, and flying sorcerers. The game’s mix of different units and abilities keeps the strategy engaging, though some levels lean heavily on trial-and-error, and occasional glitches with bombs or freeze effects can throw off even the best-laid plans. Overall, it’s a charming but occasionally frustrating tower defense experience that rewards patience and careful thinking.

2.9

Siege Struggle


Every wave is a battle, every placement a gamble, and every glitch a punch to the gut. Heroes Battle Awakening is a strategy-focused tower defense game developed by eastasiasoft and Josep Monzonis Hernandez, published by eastasiasoft, and released on January 28, 2026 for Nintendo Switch, PlayStation, Xbox, and PC. At first glance, the game’s bright, cartoony style and approachable premise might make it seem like an easy stroll through a medieval fantasy world, but its deceptively challenging levels quickly prove otherwise. The game uses a five-lane grid system where players deploy various units to fend off waves of monsters, reminiscent of the popular Plants vs. Zombies formula. While it borrows this familiar setup, Heroes Battle Awakening puts its own spin on strategy and timing, creating a game that is easy to pick up but sometimes tricky to master.

Gameplay in Heroes Battle Awakening revolves entirely around deploying units strategically while managing resources in the form of coins. Each unit comes with a cost, so deciding which monsters or defenses to place, when to place them, and where on the five-lane grid is essential to surviving each wave. Units vary widely, from soldiers that fire single or diagonal fireballs, to golems that slam entire rows, freeze potions that temporarily halt enemy progress, and wooden structures that generate coins to help sustain your deployment. Learning how each unit interacts with enemies and with other units is key, as the game gradually introduces new units and enemy types across its four chapters, each containing ten levels. Early levels ease you into the mechanics, giving you time to experiment, but later stages ramp up the challenge significantly. Certain enemies can outright destroy your placement if you don’t deploy in very specific ways, turning what initially feels like an open-ended strategy game into a more rigid puzzle experience. This shift can be frustrating, as it forces repeated trial-and-error attempts rather than letting you experiment freely with your approach.

Adding to the complexity are some inconsistencies in how the game’s interactive items function. Bombs, freeze potions, and poisonous mushrooms sometimes fail to interact with enemies as expected. At times, enemies get stuck just behind these items, unintentionally freezing or neutralizing them and giving you an advantage, which can feel lucky and satisfying. Other times, the same items fail entirely. Sometimes bombs fail to detonate when enemies reach them, allowing those enemies to continue using their long-range attacks and quickly wipe out units you carefully positioned. This inconsistency can be maddening, especially in higher-difficulty levels where precision is crucial. It sometimes forces restarts not because of your strategy, but because the game’s mechanics didn’t behave as intended.

Despite these frustrations, the game’s risk-reward system remains engaging. Collecting coins and deciding whether to spend them immediately or save for higher-cost units creates meaningful tension on every level. Timing and placement matter more than raw numbers, and watching a well-executed strategy unfold across all five lanes is genuinely satisfying. While certain levels feel more like puzzles requiring exact placement, others allow for some experimentation, letting you mix unit types and try different approaches. Unfortunately, the lack of new units, unlockable content, or alternative level layouts limits replayability, as once you’ve figured out the correct approach for each level, there’s little incentive to experiment further.

Graphically, Heroes Battle Awakening leans heavily into a soft, cartoony aesthetic. The characters and enemies are clear and visually distinct, making it easy to track the action across the grid. Effects like explosions, magic attacks, and row-based attacks are well-executed and satisfying, but the color palette and art style skew toward a younger audience, which can feel slightly at odds with the difficulty spikes in later levels. The audio complements the visual style with a light medieval-inspired soundtrack, although the sound effects for coin collection and unit deployment can feel a little jarring and stand out more than the music, breaking immersion slightly.

Final Thoughts?

Heroes Battle Awakening delivers a competent and sometimes surprisingly challenging tower defense experience. While some of its puzzle-like restrictions and minor glitches prevent it from feeling entirely polished, there is still a lot of enjoyment to be had for fans of grid-based strategy games. The game doesn’t offer much in terms of replayability or variety beyond its core levels, but the foundation is solid and could make for a promising sequel if expanded with additional units, mechanics, and perhaps more dynamic enemy behavior. For anyone who enjoys games in the vein of Plants vs. Zombies and is looking for a fresh take on the formula, Heroes Battle Awakening is worth checking out, even if it occasionally demands patience and careful planning.


About the Author

Gaming holds a special place in my heart and I never stop talking about video games. I really love all types of games and have an interest in games that have complicated stories and lore because I enjoy untangling the mystery of it all. When I'm not gaming, I unsuccessfully try to control three amazing and incredibly bright kids.



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