Published on August 25th, 2017 | by Admin

Hero Balance Changes Now Available on the Overwatch PTR

In the latest PTR build, Mercy and D.Va are receiving significant ability changes. Please see the overview below, and as well as our latest Developer Update video.

  • Resurrect (formerly Mercy’s Ultimate ability)
    • Ability now targets a single player, instead of every player within a radius
    • Radius reduced to 5 meters
    • Ability cooldown is 30 seconds
    • Mercy is no longer granted invulnerability while Resurrect is active

Valkyrie (New Ultimate Ability)

    • Valkyrie unleashes the full power of Mercy’s Valkyrie Suit, enhancing her weapons and abilities for 20 seconds:
    • Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range has been extended
    • Caduceus Blaster: Granted infinite ammo, while simultaneously increasing damage and fire rate
    • Guardian Angel: Increased range and movement speed
    • Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast
    • Hover: Mercy gains the ability to fly freely, at increased movement speed
    • Regeneration (Passive): No longer interrupted when Mercy takes damage

D.Va will receive three new ability changes:

  • Micro Missiles (New Ability)
    • D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability, or firing her Fusion Cannons
  • Defense Matrix
    • Defense Matrix’s resource meter will now deplete twice as quickly
  • Boosters
    • Fusion Cannons can now be fired while flying

Players can try out these changes on the PTR now by downloading the test client via the Blizzard desktop launcher.

We have also announced upcoming changes for Season 6 of Competitive Play. Season 5 will end on 28 August AEST/NZST, with Season 6 beginning 31 August AEST/NZST.

The following changes are being made to coincide with the start of Season 6:

  • Seasons will now be two months long vs. three months
  • Competitive Points will be adjusted to account for the shorter season
  • Skill Rating decay changes are coming and will be less punitive
  • Control maps will now be best of three vs. best of five
  • Placement matches should now lead to more accurate skill ratings
  • Higher tiered matches should now be more balanced, but queue times might be longer

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