Published on September 19th, 2016 | by admin
How gaming can be used for the greater good
Media Design School students announced as finalists in this year’s Serious Games Showcase and Challenge Australasia (SGSCA) with the chance to travel to the US to represent Australasia
Second year Game Development students at Media Design School, part of Torrens University Australia, Annaliese Bevan, Poppy de Raad, Isabelle Dela Torre and Jose Fernando Gracia have been announced as finalists in the annual Serious Games Showcase and Challenge Australasia (SGSCA) for creating Robin – a game designed to raise awareness of Chronic Fatigue Syndrome.
The SGSCA is designed to recognise and reward those whose games not only entertain but teach, inform and engage with their audience about a specific topic or issue.
Robin, created as part of the ethics component of the students’ People and Games module of their Game Art and Game Programming degrees, was carefully pieced together over the course of a month.
Commenting on the success of the game, Annaliese Bevan, Game Artist and Media Design School student, said: “This is an incredibly exciting time for the team and for Robin which we made to give some visibility to the invisible illness, Chronic Fatigue Syndrome.”
All the games to make the final round of SGSCA will be showcased at the Australasian Simulation Congress (ASC), hosted by Simulation Australasia (SimAust). Annaliese Bevan and Poppy de Raad will attend the ASC and present Robin to the congress on behalf of their team and Media Design School in Melbourne between 26 and 29 September.
Further information about Robin, including an explanatory video of the game, can be found here.
A compilation of all games can be found here.