Published on November 17th, 2023 | by Adrian Gunning


Today, Ubisoft announced that Assassin’s Creed® Nexus VR, the first VR Title in the over 200 million unit-selling Assassin’s Creed Franchise, is now available exclusively on the Meta Quest Platform, which includes the Meta Quest 2, Meta Quest 3 and Meta Quest Pro for AU$59.95.

For the first time in the Assassin’s Creed Franchise, players will be able to embody in First Person three different assassins across three different time periods, and physically perform Iconic Assassin’s Creed Actions, like wielding the Hidden Blade, exploring the cities from above with parkour, engaging in combat and mastering stealth. In Assassin’s Creed Nexus VR, the player is an elite hacker working at Abstergo, operating undercover for the Brotherhood. Under the command of Dominika Wilk, an Abstergo executive voiced and portrayed by Morena Baccarin, they will delve into the memories of three iconic assassins – Ezio Auditore da Firenze, Connor Kenway and Kassandra – who have each crossed paths with the artifacts Abstergo seeks.

Click to watch Launch Trailer

Assassin’s Creed Nexus VR brings players back to three iconic settings from the franchise. They will discover untold stories about Ezio in the Italian Renaissance, Kassandra in an Athens ruled by the “Thirty Tyrants” and Connor during the American Revolution, to uncover the secrets concealed in their memories.

With development led by Ubisoft Red Storm*, Assassin’s Creed Nexus will let players choose how to achieve their objectives as they make their way through open maps and use their hands to block, parry, counterattack, and duel a variety of enemies. Assassin’s Creed Nexus VR is a full-length Assassin’s Creed game that features all the iconic gameplay from the series, including parkour, combat, stealth and the dazzling leap of faith, all with an entirely new story, only available in VR.

Years of development have led to Assassin’s Creed Nexus VR offering a comprehensive suite of comfort features to accommodate players of all types with VR sensitivity and make locomotion in the world comfortable. Players can partially or completely remove locomotion through space, use the Fear of Heights feature to reduce vertigo, and many more options that are fully customisable to meet their needs.

About the Author'

Adrian lives in Melbourne Australia and has a huge passion for gaming, technology and pop culture. He recently finished his a Bachelor of Journalism and is currently focusing on games journalism. When not writing and playing video games, Adrian can be found in Comics 'R' Us debating the pros of the DC Universe and cons of the Marvel Universe.

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