Australia’s video game industry shows revenue of AU$608.5 million
The Interactive Games & Entertainment Association (IGEA) has released its findings for the Australian game development industry, which generated revenue of AU$608.5 million in FY25. The results come from the tenth annual Australian Game Developer Survey (AGDS) Snapshot, alongside supplementary analysis from IGEA’s own research and data provided by market intelligence firm Sensor Tower which captured additional revenue from a select panel of games studios. This is the first time IGEA has incorporated supplementary data from Video Game Insights by Sensor Tower, helping paint a more comprehensive picture of the Australian video games industry. A Q&A document has been prepared to provide more details about this year’s results.
The findings highlighted a maturing local industry, with Australian studios progressing into sustained production. 30% of video game studios have been active for 10 years or more, while a further 19% have been operating for 6-9 years, demonstrating growing longevity across the sector.
Although the sector experienced some job losses, overall employment was stable with only a minor decrease in the number of full-time positions. The number of full-time positions currently sit at 2,443. Encouragingly, results from the AGDS saw many Australian studios sharing their intentions to hire in 2026, with larger studios reporting the highest number of planned recruitments. Jobs within the video games industry are spread out around Australia, with a variety of highly-qualified roles making up the sector.
With 31% of studios in 2025 developing their first game, Ron Curry, CEO of IGEA, said appropriate state and federal funding remains an important factor for supporting early-stage and mature developers, enabling sustainable studio growth, scaled production and the ability to fully compete in international markets.
“These latest numbers further highlight that the AGDS is an invaluable tool for showcasing the industry’s growth to federal, state and territory governments,” said Curry. “It gives us the ability to help strengthen the case for continued support through initiatives, including tax incentives like the Digital Games Tax Offset, and direct funding. We continue to strongly encourage local studios across Australia to participate so we gather the most comprehensive and accurate data possible, ensuring we have the clearest picture for how to best support a thriving Australian game development industry.”
“The Australian games industry is showing steady growth according to our industry snapshots and we have a positive outlook for the year ahead, with several of the larger studios indicating that they are planning to hire. Government support has continued to provide confidence and stability, and likely a reason to invest in our industry and community. The support the industry has and the talent it holds is reflected in the outstanding and groundbreaking games that Australian studios are taking to market,” concluded Curry.


