Published on August 18th, 2016 | by admin

AMD unleashes new open source VR audio and streaming technologies

AMD continues its deep commitment to open standards, releasing two new technologies empowering developers to create and share ground breaking content: AMD TrueAudio Next (TAN) and Advanced Media Framework (AMF) 1.3, both part of the company’s GPUOpen initiative.

AMD TrueAudio Next

Audio is essential to creating a truly immersive VR experience – achieving lifelike presence in virtual reality demands audio that sounds as good as the graphics look. Until now, physics-based audio engines were forced to rely on statistically-derived physics. Part of AMD’s LiquidVR initiative, TrueAudio Next is a scalable AMD technology that enables real-time dynamic physics-based audio acoustics rendering. Together with Radeon Rays, TrueAudio Next enables the entire soundscape to be modeled physically, with over 32 stereo 2-second convolution sources. TrueAudio Next’s open-source library will be available on GPUOpen, delivering spatially- and positionally-accurate audio to millions of consumers.

Watch the video here and read the AMD blog here.

Advanced Media Framework 1.3

A major step toward enabling high-quality video streaming and recording, Advanced Media Framework (AMF) 1.3 is now open sourced under an MIT license, enabling developers of Radeon graphics cards to create GPU-based game capture programs for high-quality multimedia streams. As part of AMD’s GPUOpen initiative, AMF enables developers to take advantage of AMD Video Engines (VCE and UVD), including comprehensive APIs for video encoding, decoding, pre-processing, and post-processing.

The AMF 1.3 SDK is freely downloadable through GPUOpen and is available for any developer to use, empowering them to easily integrate the SDK into their multimedia applications.

You can find out more here.

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