PS5

Published on September 23rd, 2025 | by James Davie

Mythwrecked: Ambrosia Island Review (PS5)

Mythwrecked: Ambrosia Island Review (PS5) James Davie

Summary: Mythwrecked: Ambrosia Island is an island exploration title, where you'll meet and befriend characters and unlock their memories. There are many secrets to unearth and relationships to build-up as you play the game.

2.0

Wrecked


No, Ambrosia Island isn’t made of custard, nor is it made of fruit salad or ragweed, but it is the setting of Mythwrecked- a videogame where you explore an idyllic little island to make meaningful connections and friends, just so you can find a way to get off the island. However, there are secrets abound within Ambrosia Island that bring vitality and history into this small berg. Is Mythwrecked a worthwhile few hour jaunt, or would you want to get off this island pronto?

Mythwrecked places you in the role of Alex, an avid explorer who had spent years putting off a much-needed vacation, yet she summoned the drive to pursue her ambition. Alex rides on a boat with a nonchalant BirdsEye looking fella, and while on board a storm rolls in and the next thing she knows she’s been washed up on a mysterious island. From here, Alex must locate inhabitants, seek refuge inside a lighthouse, and make connections with the islanders, so she can find her way off the island.

The set-up of Mythwrecked is straightforward and plain-sailing, cohering neatly with the straightforwardness of its design. There is a bit of depth related to the hidden secrets you unearth throughout your journey through Mythwrecked, as well as characters whose names are Greek gods, but the bare-bones plot doesn’t persuade intrigue or a reason to discover, it’s merely a simplified way to provide context as to why you’re on an island performing menial tasks.

Screenshot #5

The characters you meet consist of a diverse range of personalities, each of whom have lost their memories and are in need of Alex’s assistance in order to obtain them. There are 8 islanders to find, talk to and befriend, with each of them needing Alex to fulfil their requests to open up trust and allow Alex to unlock more areas of Ambrosia Island which are otherwise inaccessible or heavily guarded.

These Greek gods include Hermes, a retired messenger of the gods who spends his days alone and inside of an immovable sea plane; Aphrodite, the God of Love who is pleasant but lonely and has a thing for mosaics; Ares, the God of War (no it’s not Kratos, stop it!), who is a weapon aficionado and is prone to anger; Hephaestus, the God of Invention, who owns a workshop and crafts many things, but is also in a wheelchair for some reason; Poseidon, who likes to chill and looks like a frozen beach boy; Athena the God of Wisdom, a sharp cookie who is random at times but very focused and driven; Zeus and Hera, who are the familial leaders of the gods and despite having each other, are alone together, even though they don’t appear to be bothered by it; and lastly there’s Hades (nothing to do with Supergiant’s hit), a black sheep who dresses like the most emo teenaged boy you ever saw.

While each of these gods are different in terms of character traits, all of them seem to carry the same underlying behaviours. For example, none of them like it when you try entering their home if you haven’t built up enough of a bond with them. Also, all of them require you to build up trust by running errands, and you’ll quickly realize you carry out more favours for these Greek gods than is fair for any friendship-and that’s not exactly friendship, is it?

Screenshot #0

Their personalities are a little different from each other, like Ares is quite an angry fellow, while Aphrodite is all lovey dovey and nice-but even so they aren’t all that distinguishable. These characters just stand around expecting you to perform their bidding-and that’s really dull. When you ask them questions, they’ll answer in their particular ways, yet the questions are all the same and the answers are often unfulfilling. Getting to know the characters’ backstories is insightful, and it’s pleasant that mementos bring back memories, but the fact the only person each of them interact with is Alex herself, there isn’t a lot of drama or conflict to indulge in.

Developing relationships in Mythwrecked is a restrictive endeavour. When you first meet one of the islanders, they’ll be hesitant to reveal much information, but once you’ve completed their individual tasks and find mementos using a radar signal to track them down, they’ll open up more of their story, answer more questions, and they may give you access to keys for the purposes of unlocking another area of Ambrosia Island.

Progression for each of your friends is tied to a relationship bar, and by successfully completing their quests and tracking down character-specific mementos, that bar will fill up completely and you’ll move onto the next level of the friendship-where you’ll need to carry out the same kind of tasks as before-and it all ends up getting monotonous.

The only real value to traipsing the island on fetch quests is accessing new locations, and adorning the lighthouse Alex stays at with decorative objects. By collecting the game’s currency Ambrosia Fruit, which can be found atop a numerous shrubbery on the island, Alex can purchase various items from her Greek pals such as chandeliers, cassettes she can listen to at chill-out spots on the map, planters for her to grow things, and other adornments. Most of these items are inexpensive, and they make the lighthouse look more homely, though they’re minor additions and you can’t add a personality to the lighthouse, so it’ll still look drab.

If you can level up your friendships, you can gain new tools which’ll come in handy when trying to earth the island’s secrets. Hephaestus’s hammer for instance can mend turbines, and you can upgrade Aphrodite’s Pandora’s Box to clear away debris covering her precious mosaics. Not that any of this is particularly fun, but at least your sense of progression will build momentum.

You can keep track of friendships, as well as browse map information, inventory items and quest objective with the Ambrosidex-a handy companion to keep track of everything, and it even splits all your tasks up into character-specific columns, so you won’t need to gaze at untidy splurge of to-dos. Mementos can be easily tracked on the map, where they’re highlighted as blinking gold areas on the map. Some mementos are buried and therefore can’t be located using the map, but as you play through Mythwrecked, your radar will be enhanced with the ability to locate these hidden treasures.

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Exploring the island is quite a pain because there are many areas, and yet they’re difficult to navigate towards because there are many narrow pathways and bridges, and there are obstructions too-it all feels as though you aren’t open to a free-roaming world, you’re constricted by the map’s design, and as a result running along and through this paradise feels like anything but, though you could say it’s consistent with all the other boring and banal traits of Mythwrecked.

There are fast-travel portals you can open up, and they make getting around a little easier, though you’ll wish that you could pick and choose and area on the Ambrosia map screen to fast travel to once you’ve unlocked each area, though it’s not as straightforward as that. You’ll need to unlock the portals, and once you go through a portal door, you’ll emerge at the center of the map with a circle of other portal doors. These doors don’t alleviate the tedium of exploring on the island, but they’re better than nothing at least.

For all the blandness, and the chore-heavy quests- Mythwrecked is still a pleasant and well-meaning experience. The friendly vibes are nice, and it is pleasant to develop connections and restore memories. Mythwrecked is at its best when you can chill out and do more leisurely activities like listening to cassettes on the rug or fitting new furnishings to your lighthouse, but Ambrosia Island definitely isn’t a staycation, and you can barely call it a vacation-it just needed more relaxing activities instead of busywork and it would’ve been a good time.

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Final Thoughts?

Ultimately, Mythwrecked: Ambrosia Island is an errand-laden bore despite its well-meaning and laid back gameplay experience. The island isn’t fun to explore, the characters interact with you in the same ways, and there’s generally not much to enjoy here. While there are some nice backstories and secrets to uncover, the fact Alex is nothing more than a quest monkey sours the game’s exploration appeal. The map design is tougher to navigate than you’d expect from an island paradise, and the repetitive banal objectives will make you roll your eyes. There’s a lovely good-natured temperament about Mythwrecked, but too often it encourages boredom because of how samey it all is-and that really is a shame.


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