PC Games

Published on August 5th, 2017 | by Edwin Millheim

Wilson’s Heart for Oculus Rift Review

Wilson’s Heart for Oculus Rift Review Edwin Millheim
Game Play

Summary: Wilson's Heart is an atmospheric tale that makes great use of the VR technology. A Must Have.


Have a little Heart

Wilson’s Heart for Oculus Rift is an absolute amazing VR gaming experience that harkens in tone and style to the old style classic films of Hollywood horror and the old Hammer Horror films. The presentation is even in black and white and lends its self-well to the adventure the player finds himself or herself thrust on. Furthermore, Wilson’s Heart is one of those diamonds in a sea of cannon fodder games for VR… not to say this diamond does not have a few flaws.

One of the interesting choices the designers made in the game was to battle VR Sickness. The way they do it in the game is by making a movement system that employs a kind of transport to one point to another. The player looks around the environment and outlines of themselves show in certain points and areas of the scene. A darkened outline means that they have gone to that point and investigated that point of interest. A whited out one means they have not done that task yet.

The player makes the choice of what point to go. Then for a split second, you get the visual of the on screen character (in first person), kind of closing their eyes and it is assumable, stepping in that direction. Once at that position you can turn and look around in any direction but you are also investigating that area. It is also a unique way of a little hand holding of the player, showing them the locations that the designers want them to see in order to progress the story.

Granted the movement system in Wilson’s Heart may frustrate some players, but it is unavoidable, that is part of the design of the game. Again, I use the term hand holding, but it was a choice in design that works.

In the beginning, the player’s character wakes up with memory loss because they do not even know why they are there. The location is some huge old style hospital of some sort. At the beginning, the character wakes up, hooked to some odd machine that seems to measure energy of some sort.

All around are signs of something happened, something bad. Figuring out what happened is only part of the task. Figuring out who you are and why your there is a big part of it. The atmospheric music is a dynamic that is on par with a Hollywood smash hit. Couple this with the spectacular voice acting from none other than Peter Weller, and you are part of this psychological thriller/horror film.

The designers of Wilson’s Heart also took full advantage of what VR is all about, making this a world of things to interact with as you hunt for clues that will reveal the mystery of events. There are a few surprises along the way, and enemies to fight as the player discovers things about themselves, including the fact that they have some rather strange abilities.

Wilson’s Heart is Atmospheric with a few jump scares that had me about freaking falling over. Yeah…  thanks designers. It is very rare that I utter the phrase “must have”… but Wilson’s Heart is officially in my book of such a title.  Do not let this one slip through the cracks of the tide of VR Mediocrity.

This is what is what gaming is all about. Wilson’s Heart is a solid story and presentation that would work in a standard non-VR environment, but really brings home the gold in a VR presentation.

Have fun, play games.

Edwin Millheim…Impulse Gamer

Game Details

Title: Wilson’s Heart
Developer: Twisted Pixel Games
Publisher: Oculus Studios
Oculus Rift PC (Purchased)

About the Author


Edwin Millheim is a freelance writer since the 1980's has worked in comic book scripting and story writing, for such magazines as Shadis magazine, Anime A2. and also has worked on role playing game creation and adventure creation in the role playing industry as a freelancer (For such companies as Hero Games ,Palladium Books Rifts Index and Adventures Vol 1 hook line and sinker story contributor) working over the years with his editor and co writer for many projects, Donna Millheim, his wife, together... wrote the "electronic games" article for Funk And Wagnalls Encyclopedia Edwin has also worked as writer on comic adaptations to some of his writer/created role-playing games such as Bright Future (Sci Fi) and Unknown Eagles (Based in World War II), and Moonsfar: Warrior's Creed.(Sword and Sorcery) Released Ebook on Amazon 'Unknown Eagles Special Operations" in 2014. Edwin has worked on articles ranging from, previews, reviews and interviews, for various media over the years including magazine and internet, and pod casts, video media shows. Currently the United States Editor For www.impulsegamer.com Over the years Edwin with his often co writers Wife Donna Millheim and Daughter Shael Millheim have written well over 400 articles and reviews and various role playing game books and game supplements. Edwin Millheim is also an actor and stage combat stunt fighter, and has been acting in shows and productions since 1989. Edwin has an over 22-year background in Whitelotus kungfu, a mix of northern and southern Shaolin. Bringing those skills to film and live action stunt shows was a natural thing. Over the years, he has been Cast Coordinator for interactive shows, as well as stunt and fight and action coordinator for various film projects (Sanctuary film from NiceWonderFilms) (BFF Zombie from LifePlay Productions) (Hunter X from Jab Haus)and live action stunt shows. Edwin has had many featured parts as a stunt fighter/actor, and has choreographed hundreds of hours worth of scenes over the years.

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