PC Games

Published on September 22nd, 2015 | by Edwin Millheim

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Warlock Vs. Shadows PC Steam Review

Warlock Vs. Shadows PC Steam Review Edwin Millheim
Game Play
Graphics
Audio
Value

Summary: A side -scroller with mixed elements of gaming that casts enough of a spell to keep you playing.

3.4

Pix-elated fun


So we look through our editor calendar and see we have something rather interesting to take a look at. Looking old school pixel style… brings me back to those games that many of us whiled away our hours in arcades playing… so the publisher sent over a code for us to check it out on STEAM.

Even though it looks dated, I’m pleasantly surprised at how much fun it is… so here we go… Warlocks vs. Shadows is a mix of action, brawling, a hint of RPG and platforming. With an old school look it may be easy to give the game a pass on looks alone. In fact for us old school gamers it almost feels like you’re playing a DOS based game, with the look and feel.

Though players will be missing out on a pretty sweet game that gives you just enough to keep coming back for more. Granted there are better levels than others, and there are some things like any game that could use better delivery or design but there is enough here to click that addictive tick we all have for gaming.

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Features

  • Pixel art graphics
  • 1-4 players (co-op, versus)
  • Online co-op and versus mode
  • Procedural generated loot
  • 5 different worlds to explore
  • 11 playable characters with different game play
  • Cross-platform multi-player (Linux, Mac, Windows)

The premise is simple with no meandering back story, it seems some evil being has invaded the world, it arrived by way of meteorite and no they did not just come to rock the mic… they hit the ground and started laying it down, sending out shadows to take over the world and this is where the player comes in. To stop the shadow beings and to take on the big bad.

Diving on in players are going to see that there are a couple different modes to the game and after all… who does not like different modes?  The main screen shows us Story Mode, Versus Mode and Horde Mode. So there are options for both single player and some on line play and local co-op play and versus other players. It’s basic to the point and functional.

When starting a game the player creates a profile, and then has the choice of several different character types each with their own abilities. Those that are used to these types of sword and sorcery games will be familiar with the character types. The Magical characters can play range in different styles of magic and elemental abilities, from ice and fire to shamanistic abilities.

There are eleven in all character types though not all are available right at the start and have to be unlocked with game play. Each have their own special abilities and play different enough from each other that it may be worth a go round with each one. Although in the middle of the game, even while playing a level, the player can hit the escape button and the option to change to a different Warlock character which is available.

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Interestingly, the player sadly enough does not start out in the level the other Warlock has just left… no unfortunately when changing Warlocks the player starts all over again, complete with the tutorial. Beginning with the tutorial again may not be a bad thing because the character abilities are different enough in effect that players will want to get used to what the characters abilities are and how they play out before just jumping right into battle.

Magical abilities require some cool down periods to build back up to be usable again.  From several seconds to a characters primary long range attack ability which is a mere two to four seconds.

Levels range from simple to outright nerve breaking hard at times. As the player blasts their way through five different dimensions with different environments, each have their own types of enemies and bosses, so players get a much more diverse bunch of enemies as they advance in the game.

Advancing in the game and destroying the shadow creatures’ yields rewards in the form of levelling up and also unique items to aid the player in their monster fighting. And players will need all their nerve and skill because each level also has several waves of monsters and at the top right of the screen it will tell you have many waves you have defeated and how many are left to go.  Levels will also at the start tell the player at the top left what stage they are on in the world… for example, stage 1-1, stage 1-2 and so on. At the very top center of screen, greyish boxes can be seen that displays how many stages a world has like the first world has seven stages.

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At the end of a level we get a special screen that tells the player how they did.  It shows number of monsters killed, how many deaths took place for the player and how much damage was done, including how many spells had been cast.

This really does feel like a throwback or homage to many of those old school games. When leaping in the air to avoid attacks it’s not very precise when trying to change directions, so it takes some time gaming to get used to exactly what touch the game needs to pull off taking out the mounting shadow enemies that can flood the screen.

While not a perfect game, it’s surprisingly a fun game. It has a fun factor to it even with some levels feeling like your just on a grind. It manages to keep you interested enough to push on and beat those enemy for the feeling of accomplishment and maybe some bragging rights.

It is well worth the distraction to have in your gaming library.

As its description states…

The game places great focus on co-op and versus play between players, where you can fight in 1-4 player DeathMatch or in teams of 1v1 or 2v2.

In the single-player/co-op campaign you have to clear your way through 5 different dimensions with unique enemies, bosses, and environments. You level up your character by slaying evil monsters and getting better and better items.

Have fun, play games. Edwin Millheim Impulse Gamer

Game Details

Title: Warlocks vs. Shadows
Developer: Frozen District
Publisher: ONE MORE LEVEL
Format: PC STEAM download review


About the Author

Edwin Millheim is a freelance writer since the 1980's has worked in comic book scripting and story writing, for such magazines as Shadis magazine, Anime A2. and also has worked on role playing game creation and adventure creation in the role playing industry as a freelancer (For such companies as Hero Games ,Palladium Books Rifts Index and Adventures Vol 1 hook line and sinker story contributor) working over the years with his editor and co writer for many projects, Donna Millheim, his wife, together... wrote the "electronic games" article for Funk And Wagnalls Encyclopedia Edwin has also worked as writer on comic adaptations to some of his writer/created role-playing games such as Bright Future (Sci Fi) and Unknown Eagles (Based in World War II), and Moonsfar: Warrior's Creed.(Sword and Sorcery) Released Ebook on Amazon 'Unknown Eagles Special Operations" in 2014. Edwin has worked on articles ranging from, previews, reviews and interviews, for various media over the years including magazine and internet, and pod casts, video media shows. Currently the United States Editor For www.impulsegamer.com Over the years Edwin with his often co writers Wife Donna Millheim and Daughter Shael Millheim have written well over 400 articles and reviews and various role playing game books and game supplements. Edwin Millheim is also an actor and stage combat stunt fighter, and has been acting in shows and productions since 1989. Edwin has an over 22-year background in Whitelotus kungfu, a mix of northern and southern Shaolin. Bringing those skills to film and live action stunt shows was a natural thing. Over the years, he has been Cast Coordinator for interactive shows, as well as stunt and fight and action coordinator for various film projects (Sanctuary film from NiceWonderFilms) (BFF Zombie from LifePlay Productions) (Hunter X from Jab Haus)and live action stunt shows. Edwin has had many featured parts as a stunt fighter/actor, and has choreographed hundreds of hours worth of scenes over the years.



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