PC Games

Published on January 10th, 2015 | by Edwin Millheim

Quantum Rush Champions PC Review

Quantum Rush Champions PC Review Edwin Millheim
Game Play

Summary: A fast jump in and out game for a fast fix.


Future Racing

Quantum Rush Champions
GameArt Studio
Publisher: GameArt Studio
Format: PC STEAM Download
Reviewer: Edwin Millheim

Quantum Rush Champions has some real ups and downs as a title. It’s hard to not compare it to looking a lot like PodRacer only without Pods or the Star Wars Franchise.  Or even Wipeout…..you know you miss that old feel of rocketing in a crazy race.  It has some things going for it as an arcade style quick distraction, but you may not find yourself wanting to jump into too many races if you just scratch the surface.  It’s not until you play with the Arcade racing option that the real fun is found. That’s when the game actually becomes a heck of a lot more fun.


Quantum Rush Champions is a new experience different from Quantum Rush online, Quantum Rush Champions is designed for offline- and solo play. Those coming back for some high speed action are able to choose from the same ships they know from the online version…only now with a single player campaign kind of thing going for it.


The premise is promising and brings high hopes of high speed action….I mean what is there not to like in the premise? Rocket powered antigravity type racers that rip along different tracks picking up different enhancements in the middle of a race…pulling off insane jumps and gravity defying track changes like racing on a track that is sideways to the ground….  Or a complete upside down loop on a pipe tunnel track…Cool heh?  Well maybe a little cool. Like I said…especially the arcade option.

This is a pretty straight forward game…its futuristic fantastical racing.


Players starting out have the ability to check out three different manufacturers of racers.  Like anything out there the different builders’ models have different statistics. Effecting performance in the race vehicles in different ways. And handling.

As noted there are various pickups that give the game some slight diversity in attacking the competition. From front firing cannons to a kind smoke screen, to even rockets that can lock onto a target. The key to using them to their best abilities is strategy and not just Willy-nilly firing. When you do hit something there is a real sense of accomplishment in taking out a target.

It’s hard earned since the fellow racers are usually rocketing along and jinking all over the place wildly as well. There is a cool down period that goes pretty fast before you can use the next weapon. But much like the racing going on, it goes by fast. If you run out of secondary weapon pickups there are the tried and true front cannons. Which does have a heat buildup indicator. Over heat and you have to wait for the heat to go down before using them again.


Tracks are pretty good, with a diversity of jumps and gravity wrenching moves to be had. If you have that itch for some off the wall out of this world speed and a little mayhem on the side. Quantum rush Champions is the ticket to a fast jump in race game experience.

Edwin Millheim

About the Author


Edwin Millheim is a freelance writer since the 1980's has worked in comic book scripting and story writing, for such magazines as Shadis magazine, Anime A2. and also has worked on role playing game creation and adventure creation in the role playing industry as a freelancer (For such companies as Hero Games ,Palladium Books Rifts Index and Adventures Vol 1 hook line and sinker story contributor) working over the years with his editor and co writer for many projects, Donna Millheim, his wife, together... wrote the "electronic games" article for Funk And Wagnalls Encyclopedia Edwin has also worked as writer on comic adaptations to some of his writer/created role-playing games such as Bright Future (Sci Fi) and Unknown Eagles (Based in World War II), and Moonsfar: Warrior's Creed.(Sword and Sorcery) Released Ebook on Amazon 'Unknown Eagles Special Operations" in 2014. Edwin has worked on articles ranging from, previews, reviews and interviews, for various media over the years including magazine and internet, and pod casts, video media shows. Currently the United States Editor For www.impulsegamer.com Over the years Edwin with his often co writers Wife Donna Millheim and Daughter Shael Millheim have written well over 400 articles and reviews and various role playing game books and game supplements. Edwin Millheim is also an actor and stage combat stunt fighter, and has been acting in shows and productions since 1989. Edwin has an over 22-year background in Whitelotus kungfu, a mix of northern and southern Shaolin. Bringing those skills to film and live action stunt shows was a natural thing. Over the years, he has been Cast Coordinator for interactive shows, as well as stunt and fight and action coordinator for various film projects (Sanctuary film from NiceWonderFilms) (BFF Zombie from LifePlay Productions) (Hunter X from Jab Haus)and live action stunt shows. Edwin has had many featured parts as a stunt fighter/actor, and has choreographed hundreds of hours worth of scenes over the years.

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