Sengoku Basara: Samurai Heroes Review
Straight off the hot press from Capcom,
comes Sengoku Basara: Samurai Heroes that is created by the
developers Hiroyuki Kobayashi of Devil May Cry, more specifically
gaming design guru. This tactical strategy game turns your PlayStation 3
into a hack ‘n’ slash bloodbath of epic proportions. If the game
seems a little familiar, that’s because it is reminiscent of Dynasty
Warriors that allows the player to control a mythical hero from
ancient Japan, each with their own fighting style, combo's and
weapons. However, like almost every good gamer, I’m all for a violence
fest of swords and even bigger swords but unfortunately Sengoku Basara: Samurai Heroes seems a little like a first generation PS3
title from its repetitive gameplay to a little too Spartan for its
graphics. However if you enjoyed Dynasty Warriors, than read on
The heart of the game is a third person
action game which requires the player to roam the environments and
slaughter as many enemies as possible. Before engaging in your epic
quest (Heroes Mode), you need to select which character you will play, each with
their pros and cons. Some of their weapons are quite cool and of
course larger than life.
With an almost unending supply
of enemies, the only difficultly in the game is the potential of an RSI injury from all the killing you do. The control system works
well on the PS3 but because we’ve seen this all before and
unfortunately done a little better, you really get the sense of “a
been there, done that attitude” which causes the repetitive nature
of the game.
One highlight of the game are the bosses that you
encounter at the end of each level that actually requires some
strategy as opposed to endless slashing. This is generally where
your special manoeuvre comes into play but in order to access this,
you need to build up your power meter which of course… is done
through killing. Between each of the levels, there is a quasi RPG
screen which also allows you to see your character and equip them
for the next slaughter level.
As you do fight your way through the
enemies, there are various missions that you must complete and the
combat engine is actually a little more in-depth than Dynasty
Warriors which is a little refreshing. The fun part of combat is the
hero time mode that merges The Matrix with 16th century Japan as you
hack your enemies into the neverworld.
In terms of multiplayer, Sengoku
Basara: Samurai Heroes boasts a co-op mode which is virtually
identical to the single-player story but this time you have some
backup. Once again this is all familiar to the player and doesn’t
really challenge the gamer or gamers in any way. If the developers
incorporated the PlayStation Move into the game, things would have
been more exciting but unfortunately the dated and sometimes uninspired gameplay
seems to come from a simpler era as opposed to titles such as
Castlevania Lord of Shadows or Bayonetta which have spoiled the gamer.
Even with the graphics and as
mentioned, Sengoku Basara: Samurai Heroes is dated and although the
characters are well animated, the environments are a little bland as
are the special effects. It does pay homage to those Chinese Kung-Fu
movies well but once again, Dynasty Warriors done it better. Sound
is good but is lacking that next-generation feel but interesting
enough, the music does sound good with its upbeat action theme.
In the end Sengoku Basara: Samurai
Heroes definitely should have been released a few years ago and if
you’re a fan of game such as Dynasty Warriors, than this game might
give you a few hours of enjoyment. Just be warned, not much changes
from start to finish, the only thing different are the bosses.
Maybe a rent before a buy!