Games

Published on February 2nd, 2015 | by admin

0

Project CARS – New Road Car Screens + Start Your Engine Trailer recap

SYDNEY, 2nd February 2015 –   Whilst we all salivate over the curves of an Italian sports car, the growl of a V8 engine, or the sublime handling of a highly-tuned GT machine, for most people their love for cars starts with the one parked on the driveway of their house. Whether that’s a hot hatchback, a luxury saloon, or a city runner, Project CARS has a number of vehicles on offer that you’d likely see driving around in your everyday life.

Of course, in Project CARS you’ll get the chance to exploit these to their fullest by taking them out to the virtual track and pushing them to the limit without the usual real-world worries of burning through tires or overheating the brakes ;-) So be sure to check out these great cars that – whilst being more affordable than others – are great fun to drive and the entry point for many potential future race drivers.

In-case you missed it two weeks ago, Slightly Mad Studios have also released their first trailer for 2015; Start Your Engines 

2015 is the year that Project CARS delivers the next-gen racing experience that gamers have been desperate for. With over 80,000 players being involved since October 2011, in March racing fans will finally get their hands on the most technically-advanced, beautiful, intense and authentic racing game on the planet that’s been tested, guided, and approved every step of the way by both gamers and real-life pro drivers alike. Featuring:

  • A huge variety of motorsports and reflected car culture with relevant rules and formats
  • The largest track roster of any recent racing game
  • A freeform career mode that allows you to choose your own path with Historic Goals to earn, Accolades to win, Endorsements to sign, and Invitations to receive
  • Competitive online with features such as ‘join in progress’ and invite-only sessions
  • Fully-dynamic weather and time of day
  • Race weekends including warmup sessions, practices, qualifying, and two-race format
  • Pit stops and pit strategy creation for different scenarios and events (eg.. endurance)
  • Deep tuning setup creation
  • Asynchronous play via the Driver Network – Time Trial mode with downloadable ghosts and regularly-scheduled Community Events
  • Save and share your proudest moments with photos and replays
  • Player tailoring and accessibility features – dial the game to your own particular skill and comfort level
  • Playable either at a cinematic 12K resolution or on a more intimate scale with Oculus Rift. Project Morpheus, or nVidia Shield
  • Support for over 40 different wheels and peripherals
  • Second screen support via apps created by the community through the Project CARS API


About the Author



Back to Top ↑