Interviews

Published on May 15th, 2018 | by Edwin Millheim

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MechWarrior 5 Mercenaries Interview with Russ Bullock

One of my all-time favorites MechWarrior games was Mercenaries. It was an incredible MechWarrior experience. Now after all these years with no Single player MechWarrior games, now finally, MechWarrior 5 Mercenaries is going ground pound onto the scene. We are very fortunate to be able to ask a few questions to the President of Piranha Games Mr. Russ Bullock.

For those that may not know Piranha Games is behind the very well done and successful MechWarrior Online, so the MechWarrior franchise and this next game could not be in better hands.

Impulse Gamer/ Edwin: In earlier MechWarrior games, a building would be blasted…a chunk fly off, then just big pieces fall down like blocks….How detailed will destruction be modeled in the game?

Russ Bullock: Environmental destruction will range depending on where you are – if you’re in an urban setting, using the buildings as a shield can work, but eventually with enough damage the building will erode enough to blast your enemies. Walls can be knocked down as well and you can smash through buildings depending on which Mech you’re in. Basically, if it looks generally of Mech height or smaller it’s a good bet it can be completely leveled.


Impulse Gamer/ Edwin: Speaking of destruction in the game, how much detail damage will we see on mechs in battle, or even in our own cockpits?

Russ Bullock: Every mech is made up of 11 targetable components each of which has 3 states being Armor remaining, Internal Structure exposed and completely destroyed all represented graphically on the mech as it deteriorates in combat.

Impulse Gamer/ Edwin: Will we be able to target different parts of an enemy mech, like say the legs, and if so what result will this have game wise, both visually and as a mercenary, financially?

Russ Bullock: You can target all 11 components of the mech as just discussed, whether or not that will result in more salvage and finances depends on your contract. Some contracts may not contain much in the way of salvage rights, especially early in the game when your reputation is low.

Impulse Gamer/ Edwin: One of the things about being a Mercenary is that salvage rights are a bigthing. So with that in mind, the less damaged an enemy Mech is after abattle the more it would be worth either in selling it, or less to fix it up and add to your own lance. How does the salvage system play into the game and what does it include? (Like for instance are Weapons, armor and ammo salvageable?)

Russ Bullock: Yes, all the individual components of a mech are salvageable and yes, the damage state of the mechs on the battlefield will play into what is available. However, the terms of your contract will dictate how or what types of salvage you will have access too. Your negotiation power will grow with your reputation.

Impulse Gamer/ Edwin: Do drop ships play more of a roll in the game? On the other hand, are they just big Taxicabs? Game wise, what can we do with and or IN the drop ships?

Russ Bullock: In MechWarrior 5 the dropship is your home and this is where you will spend significant time walking around the Mech bay managing the repairs and affairs of your unit. Everything from the damage of your mechs from your latest mission will be on full display in your dropship.

Impulse Gamer/ Edwin: Mechs can heat up pretty bad in battle even with Heat Sinks, if there is a body of water around can a player use it to help regulate heat and cool down?

Russ Bullock: Yes.

Impulse Gamer/ Edwin: Yes, I know, I am so excited myself as a fan of the franchise; I answered that last question myself, within the question. Sorry.

Impulse Gamer/ Edwin: One of the things that was spectacular about Mercenaries was that you could take a Mech and as long as you stayed within the tonnage it could handle, you could customize things a bit. Is that in this game and can you tell us about it?

Russ Bullock: Absolutely – customization is a core part of any MechWarrior game but each one does it slightly differently. MechWarrior 5 will be very true to the lore in that customization is possible in many different ways but your primary source for different mech styles and loadouts will be through the games hundreds of different variants. The marketplace will be filled with timeline and location based mech chassis for sale each one with differences in tonnage and weapon configuration.

Impulse Gamer/ Edwin: When can we know what Mechs will be available in the game? Or if you can reveal a couple more now, other than what has been seen in the game demo play that would rock.

Russ Bullock: Well we are still finalizing a list but suffice it to say if the mech is in MechWarrior Online and fits a 3015 to 3049 timeline; it will probably be in MW5.

Well there you have it fellow Impulse Gamers. MechWarrior 5 Mercenaries is sounding like it is going to be one hell of an addition to the franchise. As a MechWarrior just starting out, it sounds like the player is going to have to earn some reputation before earning perks in contracts….we are looking forward to see how this one shapes up. Expect a full review on MechWarrior 5 Mercenaries when it comes out.

Edwin Millheim, Impulse Gamer


About the Author

Edwin Millheim is a freelance writer since the 1980's has worked in comic book scripting and story writing, for such magazines as Shadis magazine, Anime A2. and also has worked on role playing game creation and adventure creation in the role playing industry as a freelancer (For such companies as Hero Games ,Palladium Books Rifts Index and Adventures Vol 1 hook line and sinker story contributor) working over the years with his editor and co writer for many projects, Donna Millheim, his wife, together... wrote the "electronic games" article for Funk And Wagnalls Encyclopedia Edwin has also worked as writer on comic adaptations to some of his writer/created role-playing games such as Bright Future (Sci Fi) and Unknown Eagles (Based in World War II), and Moonsfar: Warrior's Creed.(Sword and Sorcery) Released Ebook on Amazon 'Unknown Eagles Special Operations" in 2014. Edwin has worked on articles ranging from, previews, reviews and interviews, for various media over the years including magazine and internet, and pod casts, video media shows. Currently the United States Editor For www.impulsegamer.com Over the years Edwin with his often co writers Wife Donna Millheim and Daughter Shael Millheim have written well over 400 articles and reviews and various role playing game books and game supplements. Edwin Millheim is also an actor and stage combat stunt fighter, and has been acting in shows and productions since 1989. Edwin has an over 22-year background in Whitelotus kungfu, a mix of northern and southern Shaolin. Bringing those skills to film and live action stunt shows was a natural thing. Over the years, he has been Cast Coordinator for interactive shows, as well as stunt and fight and action coordinator for various film projects (Sanctuary film from NiceWonderFilms) (BFF Zombie from LifePlay Productions) (Hunter X from Jab Haus)and live action stunt shows. Edwin has had many featured parts as a stunt fighter/actor, and has choreographed hundreds of hours worth of scenes over the years.



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