PC Games Horizon_logo

Published on March 18th, 2014 | by Edwin Millheim


Horizon PC Review

Horizon PC Review Edwin Millheim
Game Play

Summary: Micromanaging your cosmos expansion...look to the Horizon


Expanding the Galaxy

L3O Interactive
Distributor: Iceberg Interactive
Format: STEAM download PC Review by Shael Millheim

A turn-based strategy game, Horizon by L3O Interactive, published by Iceberg Interactive, is all about space conquest in the galaxy. Players begin with finding out that a NASA spacecraft picked up odd signals from an unknown source. From there, new information is gathered via video feed, charts and designs, and mankind is set to venture forth and begin space exploration with starships.

Horizon 1

The system is fairly detailed in terms of ship management, research on planets, surveying areas and the like. It doesn’t feel overwhelming while one is clicking away happily at things like Trade, Government, Entertainment, Farming and Research. However, multiply that by the planets you’re occupying and trying to maintain, also creating defenses, orbitals and more ships from. It gets rather tedious as time goes on and there’s more and more to manage. One may wish desperately for an auto button of some sort to make things a bit less daunting.


Moving on, one interesting aspect is the relationship between other alien species. As gameplay goes on, various species will make contact and state their intentions. Sometimes they just want to say a friendly hello to their new neighbor, other times they’ll want to declare war for one reason or another. It is the declaration of war that unfortunately brings us to the battle system. The thought is well-intended: Give players ultimate control of every little detail in a battle. However, when executed the system itself is rather unwieldy. Without a clear indicator of turns for each ship involved, less than graceful movement mechanics, and a just plain monotonous feel, the combat system is lackluster to the extreme. It is obvious that the combat system is not the focus for this game, or at least it shouldn’t be.


To give something to not cry over, the technological research side of things is done nicely. Propulsion, Armor, Biotech, Electronics, Weapons and Construction are the fields available for research. The research can be done in an even split, or a specific area can be focused more so than the others available. Within those fields one can focus the research on certain things to drive advancement for the desired area.


Overall, the game has good intentions. If diplomatic affairs, research, trade, farming and the like are your thing, then this game can suck you in for hours. If combat is what you’re after, you’ll likely lose interest very quickly. People who like micromanagement will enjoy this game, but probably only to an extent as it gets to be just too much over time. If you’ve lost track of things you’ve been working on in the game, just keep hitting the ‘Turn’ button countless times. Something will likely pop up that you forgot about long ago. For sound and graphics, nothing sticks out as spectacular, but not terrible either.

Good ideas, unfortunately only mediocre execution.

Shael Millheim

About the Author

Edwin Millheim is a freelance writer since the 1980's has worked in comic book scripting and story writing, for such magazines as Shadis magazine, Anime A2. and also has worked on role playing game creation and adventure creation in the role playing industry as a freelancer (For such companies as Hero Games ,Palladium Books Rifts Index and Adventures Vol 1 hook line and sinker story contributor) working over the years with his editor and co writer for many projects, Donna Millheim, his wife, together... wrote the "electronic games" article for Funk And Wagnalls Encyclopedia Edwin has also worked as writer on comic adaptations to some of his writer/created role-playing games such as Bright Future (Sci Fi) and Unknown Eagles (Based in World War II), and Moonsfar: Warrior's Creed.(Sword and Sorcery) Released Ebook on Amazon 'Unknown Eagles Special Operations" in 2014. Edwin has worked on articles ranging from, previews, reviews and interviews, for various media over the years including magazine and internet, and pod casts, video media shows. Currently the United States Editor For www.impulsegamer.com Over the years Edwin with his often co writers Wife Donna Millheim and Daughter Shael Millheim have written well over 400 articles and reviews and various role playing game books and game supplements. Edwin Millheim is also an actor and stage combat stunt fighter, and has been acting in shows and productions since 1989. Edwin has an over 22-year background in Whitelotus kungfu, a mix of northern and southern Shaolin. Bringing those skills to film and live action stunt shows was a natural thing. Over the years, he has been Cast Coordinator for interactive shows, as well as stunt and fight and action coordinator for various film projects (Sanctuary film from NiceWonderFilms) (BFF Zombie from LifePlay Productions) (Hunter X from Jab Haus)and live action stunt shows. Edwin has had many featured parts as a stunt fighter/actor, and has choreographed hundreds of hours worth of scenes over the years.

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