PS4

Published on December 11th, 2016 | by Edwin Millheim

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Batman: Arkham VR Review

Batman: Arkham VR Review Edwin Millheim
Game Play
Graphics
Audio
Value

Summary: Batman: Arkham VR seems more of a short nod to VR than a true attempt at a full game. It is more of an Experience with game elements.

3.4

BE the Batman


What makes Virtual Reality (VR) so special, particularly in Batman: Arkham VR? It gives all super fans a chance to don the cowl of the world’s greatest detective and BECOME The Batman. In Rock Steady Studios’ Batman: Arkham VR and thanks to PlayStation 4 VR, players are dropped into a full immersion of the world Batman lives in.

However it does border more on tech demo and while defining this as a game may be walking the line, I view this more as a Batman Experience. While there are game elements, it smacks more of an interactive movie with a dose of find the items in the scene. Given that, Batman: Arkham VR has more of a focus on the detective skills of the dark knight rather than his fighting abilities.

So keeping with the style of storytelling as the rest of the Batman series by Rock Steady Studios, Batman: Arkham VR is a short story that leads into the game Batman: Arkham Knight. While a short romp in itself, this game does whet your appetite for an all new level of Batman experience in the form of Virtual Reality which challenges this new medium…plus you feel like you are actually placing on the Batman uniform and oddly enough, the PlayStation VR headset FEELS as if you are wearing the cowl of The Batman.

I must admit though that playing VR games and or experiences like this, it is a little jarring at first to watch your virtual hands move around doing to what you are doing with the controllers. The REAL jarring part is that the hands on screen are NOT attached to your virtual arms as they just float around out there. You do get used to this fast, and the use of the PlayStation Move controllers soon become second nature in manipulating objects and picking them up and otherwise using them in this virtual world. The cool factor here is that players get to utilize Batman’s gadgets like the Batarang, Multiscanner and even the grapple gun.

After donning the cowl and costume of Batman, there’s a key immersion moment in the game where the player gets to look in the mirror at themselves and realise that YOU are Batman. You also get to grab your gear which is pretty cool and the items are attached to your utility belt. I did get used to just reaching with the controllers at my hip or front for whichever gadget I needed without looking down at the items. But it was fun to watch my on-screen self grab the gadgets in Batman’s world… so of course, I looked most of the time!

Also, you get to explore a bit in the Bat Cave, and mess around with the computer and the case files. Once you’re on the case for the story, you end up using a scanning gadget to analyze clues and once in a while you manipulate items to figure out clues to the Riddler’s puzzles that are sprinkled about in the gaming environment.

The most unfortunate thing for Batman: Arkham VR is that once played, there is little to bring you back other than having the same experience. Right now this offering seems more like a nod to VR and a promise of what can be done with a game like this in the future. It’s like a test run to placate the latest IT thing which is VR itself.

However throughout the experience as you figure things out and dangers present themselves, you soon find that unlike other Batman games, there does not seem to be any consequence to failing. One section with Killer Croc in particular, it seemed as If even if I did nothing Killer Croc would never reach me which does slightly destroy the illusion.

Final Thoughts?

This franchise may do well in a full VR game but they do need to add gameplay and repercussions. Also for those that are affected by VR motion sickness, this game (for me anyway) didn’t give me any issues. Rock Steady Studios may have been thinking about this ahead of time and this may be why when presented with travel options like the Batwing or Bat Mobile, the scene goes dark and you are miraculously at your destination. This is a bit disappointing, because who would not want to VR in the driver’s seat of the Batmobile or the Batwing? I mean really? However in the end, the Batman: Arkham VR experience is worth it more for the very hard core fans because it’s such a short romp and others may feel a little robbed.

Have fun, play games
Edwin Millheim
Impulse Gamer

Game Details

Primary Format – Games – Playstation 4
Software Format – Digital Download
Developer – Rock Steady Studios
Publisher –  Warner Bros. Interactive
Rating – M


About the Author

Edwin Millheim is a freelance writer since the 1980’s has worked in comic book scripting and story writing, for such magazines as Shadis magazine, Anime A2. and also has worked on role playing game creation and adventure creation in the role playing industry as a freelancer (For such companies as Hero Games ,Palladium Books Rifts Index and Adventures Vol 1 hook line and sinker story contributor) working over the years with his editor and co writer for many projects, Donna Millheim, his wife, together… wrote the “electronic games” article for Funk And Wagnalls Encyclopedia

Edwin has also worked as writer on comic adaptations to some of his writer/created role-playing games such as Bright Future (Sci Fi) and Unknown Eagles (Based in World War II), and Moonsfar: Warrior’s Creed.(Sword and Sorcery)

Released Ebook on Amazon ‘Unknown Eagles Special Operations” in 2014.

Edwin has worked on articles ranging from, previews, reviews and interviews, for various media over the years including magazine and internet, and pod casts, video media shows. Currently the United States Editor For www.impulsegamer.com

Over the years Edwin with his often co writers Wife Donna Millheim and Daughter Shael Millheim have written well over 400 articles and reviews and various role playing game books and game supplements.

Edwin Millheim is also an actor and stage combat stunt fighter, and has been acting in shows and productions since 1989.

Edwin has an over 22-year background in Whitelotus kungfu, a mix of northern and southern Shaolin. Bringing those skills to film and live action stunt shows was a natural thing. Over the years, he has been Cast Coordinator for interactive shows, as well as stunt and fight and action coordinator for various film projects (Sanctuary film from NiceWonderFilms) (BFF Zombie from LifePlay Productions) (Hunter X from Jab Haus)and live action stunt shows. Edwin has had many featured parts as a stunt fighter/actor, and has choreographed hundreds of hours worth of scenes over the years.



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