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Gameplay 9.0
Graphics 7.0
Sound 8.0
Value 7.5
Distributor: Take2 Interactive
Classification:
M15+
Review Date:
January 2005
Reviewer:
Tory Favro

7.5


Robotech: Invasion

I love Robotech and was stoked when I saw that it had been sent to me courtesy of Take 2 Interactive. For those who have been let down in the past by the franchise, you will be pleased to know that this game has something for everyone, well at least for me anyway :)  

This time round the game is a first person shooter, though you do have the option of changing that perspective. I found that when I was playing the title, I prefered first person when running about shooting although the game does have a pretty full on head bob that is built into that perspective which certainly is not the end of the world. You can also change into a cycle at points throughout the game, but unfortunately that doesn't go for the indoors where it would have been sweet to really let rip.  

The control on this game is what I would have to consider one of it's saving graces in terms of it getting a higher score that I would normally have awarded it. The camera is very easy to control and also the system of locking onto enemies is great as once the targetting system has locked onto a target, it remains locked for the use of your weapons whilst you then can use the stick to look about again whilst you are firing your weaponry. 

On the downside for controls, once you change to cycle mode, you might as well throw the controls out the window as general riding on a smooth surface is fine, however moving over the slightest obstruction will see you and your craft flying through the air. Transforming from one mode to the next also is pretty time consuming and doesn't seem to have the wow factor that I would have expected at first. I ended up just using the cyclone mode to get from one place to the other real fast and it does work pretty well at that.

The visuals from the game are functional, though certainly nothing that would redefine gaming. The levels are a bit blocky and have a samey feeling to them. From a shooting point of view it plays really well though and makes for some nice fast gameplay, although the AI from the game is pretty dull and easy to over take. The attacks are very scripted, and you can tell when certain events are going to take place. Weapons fire and other blast effects and explosions look good but not great and generally work well within the environs of the gameworld.

 Audio is a treat in the game and punters should be pleased with the overall soundscaped that are presented. Some of the voice work is a bit shonky but I felt that it added to the overall feeling of the game in that Robotech kind of way. The title is pretty big and the storyline, although certainly not compelling is interesting enough to keep you going through the whole experience. 

I'd say give this one a rent before you commit to the purchase. It plays really well and is a solid and tight experience, however there is not enough wow factor to guarantee that you won't just knock it over in a weekend and then not visit it again. It's a nice addition to the Robotech Universe and really is a good lesson for other developers who want to create a tight control system. Good Stuff.






 
 



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