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SOCOM: U.S. Navy Seals Fireteam Bravo PSP Review - www.impulsegamer.com -

Gameplay 8.5
Graphics 8.0
Sound 7.7
Value 8.7
Distributor: Sony
Classification:
PG
Review Date:
June 2006
Reviewer:
Tory Favro

8.5

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SOCOM: U.S. Navy Seals Fireteam Bravo

Following on from the success of the console version of Socom comes Firestorm Bravo, this time putting you in charge of a two man team instead of the four man squad that you might have been used to in previous versions of the game. It certainly makes more sense considering the smaller format and presents well on the PSP screen. 

The two members of your fireteam are Sandman and Lonestar, and it’s Sandman who takes care of business for the most part, detailing jobs for Lonestar with commands that are issued with the D Pad or by moving the cross hair at a target or destination then telling Lonestar what you need done. It all works just as well on this version as it ever did on the PS2. 

Graphically this is a title that is going to make gamers more than happy with. There is plenty of detail and it’s what I would consider to be comparable with the console versions of the game in terms of overall look. 

The aiming system is pretty intuitive with a crosshair going red when it appears that you have a lock on an enemy combatant. Just getting the appearance of a lock though won’t be enough to make sure that you are going to get a kill. Your stance can have an effect on the shot as well. 

Animations on the title are sometimes a little bit haggard with frame slow down on occasion that gets somewhat annoying at times, but you can tell that developer Zipper has tried to make it as good a game as possible, and a title that works by itself as opposed to simply being an extension of the series. The game shows how sweet it is by connecting up very happily with Socom 3 on the PS2. When this is done, each game shows new content unlocked by what is in the other. 

It is really a move that makes the purchase of both titles worthwhile, and goes further than simply unlocking pretty costumes and new player models. Information derived from one game can truly impact upon the experience had playing the other and truly is a good reason to have both games if you have a PS2 as well. 

Multiplayer has always been a strength of this series and Fireteam Bravo doesn’t disappoint either with support for up to 16 players with very little trouble getting into games and playing away. The system supports this many players very comfortably, though time will tell as servers get more congested. 

This is a title that holds up to the expectations I had set for it being a fan of the PS2 title. Everything comes together nicely making for a fast paced nail biting SEAL experience. I think gamers will be very impressed with what the title has to offer, especially those with SOCOM 3 for PS2. This is a solid title that really is going to set the pace for shooters on the handheld format. 

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