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		Magna Carta
 
		RPG players rejoice. For 
		those who are hankering for some role playing goodness on the PS2, Magna 
		Carta has hit the scene with a gameplay experience that will take you 
		over the 35 hour mark, making it very good value for money and quite a 
		good game to boot.  
		
		  
		
		Playing the role of Callintz, you are part of a 
		mercenary group known as the Tears of Blood waging war against their 
		enemy, the Yason. The game is well carried out through battles and some 
		impressive CGI movies that harkens me back to the majesty of the Final 
		Fantasy series.  
		
		The title intersperses magic and science, with your 
		abilities being enhanced along the way with the experiences that you 
		have. A menagerie of fantastic supporting characters enhances the 
		overall gameplay, with a host that your character will identify with and 
		actually care about.  
		
		The game is pretty linear with no free roaming 
		involved whilst the title drives you ever onward to wherever it is that 
		you are headed next. Straying from the path will result in a character 
		telling you to get back on with the game, sort of like a friendly 
		invisible wall, unlike a racing game where you just have to bounce 
		magically back onto the track. It does get annoying though at times.  
		
		Bizarre creatures and even more bizarre characters 
		pervade the gameworld that you live in. Themes are pretty heavy handed 
		in the game and there are many plot twists and turns that you will have 
		to deal with in your quest to work out what is right and wrong in the 
		world of Efferia. Betrayal plays a large role in the title and 
		ultimately Callintz must choose who is right and wrong and whether the 
		war is just.  
		
		Graphically the title is nice enough to look at 
		though paling next to the CG movies that propel you along. At times some 
		of the colours are a little muted and washed out, but for the most part 
		all is fine. Magna Carta does have some problems with the in game camera 
		at times that does not allow you to fully enjoy some of the odd 
		countryside and its denizens. The score soundtrack is great and the 
		overall sounds of the title certainly do it justice.  
		
		  
		
		Battles are quite stilted with a series of buttons 
		that need to be pressed in order to attack. Depending on the timing of 
		your button pressing will determine the sort of attack that you can 
		undertake. Even when travelling with a party, you will control one 
		character for the battle and when in a leadership position, a leadership 
		gauge must be filled for characters to attack on your behalf. The less 
		trust in your group, the harder it will be to get the others to stand up 
		for you in battle. It’s a neat approach but make sure that you are good 
		to everyone in your group or you might have some waiting to do before 
		attacking as a united party.  
		
		This is a good game, that with a bit more 
		development would have been a great game. It’s certainly worth the price 
		of entry and considering how long it will take you to get through, will 
		ensure it will keep you busy for quite some time.    |