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		Total War Rome II 
 
		I’m not sure if having 
		never before played a Total War game means I’m the best person to 
		review Creative Assembly’s new Total War: Rome II, or the worst. 
		Past Total War releases have been intriguing, but those big 
		sweeping battles that seem their selling point to fans always just 
		intimidated me. I pictured my poor PC sweating over the graphics 
		requirement, and my head slowly imploding as I frantically scrolled in, 
		out and across the map trying to figure where my focus should be. I’m 
		afraid I’ve always been more a top-down Command & Conquer type 
		RTS guy. However micro-management is my thing, I’m a Sid Meier 
		fanboy from way back, and the opportunity to play God- I mean Jupiter, 
		over one of my favourite eras of history was simply too tempting to pass 
		up. 
		
		
		  
		
		The original Rome: Total War was released a 
		decade ago, so CA have had plenty of time to think about what they could 
		do better with the sequel, and plenty of practise on several other 
		Total War releases since the early noughties. A return to the swords 
		n’ sandals era was overdue, and so I can report straight off the bat 
		that despite a few not-so-surprising flaws and bugs, Rome 2’s 
		vast scope, beautiful graphics, ambitious gameplay, exquisite detail, 
		and ruthless politics means it is one for every armchair general to 
		enjoy – but only IF you have a high-end PC.  
		
		I can’t comment on what past Total War efforts 
		have looked like, but if it’s anything like the sumptuousness of Rome 2, 
		then I might be making a few more CA purchases. The playing board is 
		colourful and exaggerated map of ancient Europe. On it you will steer 
		your chosen nation to glory by managing cities, engaging in diplomacy 
		and marshalling armies to conquer new regions. When your forces come up 
		against an opposing army, you’ll have the option of either 
		auto-resolving the action or flying into a real-time battle, managing 
		the combat, and making sure your boys come home with a victory. 
		 
		
		
		  
		
		The user interface is largely just basic icons and 
		brief text with pop-up explanations on what you’re looking at. These are 
		handy to the novice like myself, but I would have appreciated more. Most 
		aspects of the game are explained, but not all, and I did find myself 
		sometimes wanting for a manual. The relief is in turn-based games like 
		Rome 2, you’re granted that relaxed pace you need to climb the rather 
		steep learning curve. 
		
		Rome 2 begins in 272 BC, with nine playable nations 
		to jump into (Egypt, Carthage, Macedon etc. all the stars are there) and 
		dozens of other non-playable trouble-makers, from Britannia to the Gauls, 
		Africans, Germans, Syrians, etc. all keen to expand their territory. The 
		campaign map spans from modern-day Afghanistan to Portugal, and is 
		divided into 57 provinces. Provinces are groupings of up to four 
		regions, and each region within a province can be conquered separately. 
		
		
		  
		
		Moving your armies about the map like chess pieces, 
		you’ll first realise they won’t move at all unless you’ve attached a 
		general to them, and your amount of generals is metered by the size of 
		your empire. As with most strategy games these days, your armies can 
		gain xp and up their stats as they tally victories. The ultimate goal 
		being to assemble yourself a truly terrifying legion. Generals recruit 
		new troops directly in the field, which saves time and is refreshing 
		change from the old ‘build-a-barracks-and-march-men-to-the-front’ RTS 
		cliché. Controlled provinces & cities are used for all the traditional 
		strategy duties; collecting taxes, gathering resources, improving war 
		technologies, and for making sure the local populace is kept under the 
		thumb via some cold-blooded political machinations; sneaky alliances, 
		assassinations, bribes, purges – all are available. Hey, when in Rome!
		 
		The 
		Total War series’ biggest draw has always been those vast sweeping 
		battles, and while in past years they’ve looked good from a distance 
		until you zoomed into the general clunkiness of it all, now they’ve 
		evolved… a bit. Units have been rendered to take damage, gain wear on 
		their armour, and each man moves differently from the figure beside 
		them. When they are tired they droop, and when they panic, they panic! 
		Zooming into the thick of a battle will up the volume, and the sounds of 
		singing swords and screaming men will be music to your sadistic ears. 
		Unfortunately however you will need a very powerful rig to do the 
		graphics justice. Frame rates are shocking, so expect to begrudgingly be 
		sliding those detail settings down from very high, to high, to medium 
		just to make the game run. The battles are still nowhere near as 
		visceral and violently satisfying as some other RTS on the market, with 
		camera placement a constant problem and having to eternally zoom in, out 
		and all about the figure what you should be looking at. 
		
		
		  
		
		Battles take place on a wide variety of richly detailed maps, from 
		cities to forests, and best of all, in Rome 2 battles unfold on 
		both land and sea simultaneously, with attacking by sea is just as much 
		an option. Trireme exchanges feel the most exciting of all because of 
		how little the ships of the Classical era could do. You’ll find battles 
		devolving into a game of naval demolition derby as dozens of ships smash 
		thrillingly together. 
		
		Rome 2 is a very tactical game, and even with a superior force, 
		maintaining skilful troop formations and understanding each unit’s 
		strength and weakness can be key to winning a battle. Morale, fatigue, 
		and weather conditions also play a role, as do terrain features like 
		buildings, streets, valleys or copses of trees for staging ambushes and 
		creating choke points. When moving about the larger world map, armies 
		can also be set to automatically pillage for resources, ambush foes, or 
		build defensive structures.  
		
		Rome 2 is not a game 
		for the Starcraft-set. There’s no knocking this game over in a 
		few hours. It’s not Civilisation either, where you can complete a 
		game pulling an all-nighter or two. A successful Rome 2 campaign 
		will take you weeks. There’s a lot to manage (Rome wasn’t built in a 
		day!), and the need to constantly keep an eye on your gains instead of 
		steamrolling through Europe may be turn off for some. However if you do 
		like that Civ-style administration structure, this game is just 
		what your power fantasies have been craving. 
		
		There is certainly a lot to micro-manage; war 
		expenses, famine, poverty, civil unrest, slavery, culture, and trade 
		routes – the game is as ambitious as it is intimidating, and not one for 
		the feint-hearted. If you’re a history buff, and a lover of drilling 
		down into all that ancient detail, Rome 2 may well be your dream 
		game. Yet of course, it’s not without its flaws either. A few play-bugs, 
		while not exactly game-breaking can be annoying, but these will 
		hopefully be fixed as patches roll out over the coming months. Maybe I’m 
		too generous in my old age, but I’ve come to accept that playing a game 
		in its release week means there will always be some pain. Another thing, 
		the AI is not the best. The computer’s battle strategies are sometimes 
		downright idiotic, and have saved more than one of my own incompetent 
		generals. This is another thing I’m sure patches will tweak soon enough, 
		much to my eventual chagrin. 
		
		Perhaps because this is my first Total War 
		game I’m easier to impress. Maybe long-time fans will have beefs with an 
		unresolved issue or game tweak. All I can tell you is that if you’ve 
		ever dreamed of slipping on the sandals, donning that toga and 
		sharpening up that stiletto dagger, this is the game for you. You’ll 
		learn a lot of history and you’ll have a deal of fun, and maybe after a 
		month or two, you’ll be the most powerful person to ever cast their 
		shadow across the ancient world.  
		
		Just make sure your PC is as powerful too.  |