A true surprise, 
			it's a tactical space combat game, disguised as a casual game. Just 
			a fast look will not do this game justice. While it is a new game, 
			it harkens back to simpler time of top down one dimensional graphics 
			gaming, though the gaming itself in Space War Commander is anything 
			but one dimensional. So much is going on, with defense of the player 
			assets while attacking and planning out the demise of the enemy's 
			assets. Plus gathering and trading in supplies to keep you going.
			
		
			The basics of the game look and sound simplistic and that's the 
			beauty of Space War Commander. A player can pick it up and have a go 
			at a gaming session for a few minutes or stretch it out, depending 
			on how addicted you get to this game. 
			
			It's a game that has the look of a beloved board game making a 
			successful jump to the Personal Computer. The player has a star base 
			and the enemy often has one as well. Simply destroying the enemy is 
			not enough here. True conquest is much like a galactic chess game of 
			moving pieces almost all at once. Should you counter the oppositions 
			move? Or should you continue on with your original goal for that 
			piece, and trust that you will get enough funds to create more 
			pieces to defend your star base? Spread through out a star field are 
			planets the player or the enemy can trade with, asteroids are here 
			too, they provide metals and other mineral for trade at neutral 
			trade post bases or planets. Depending on what the planets supply 
			and demands are.
			
		
			Trade of course generates income for the player and the enemy alike, 
			enabling them to build more ships for attack and defense and also 
			trade cargo. The ships range from small fast lightly armored ships, 
			to medium armored ships, and cargo vessels, and also lumbering star 
			ships designed expressly to attack bases. Though it did seem that no 
			matter what level of play I partook in, the enemy ships though 
			small, where enough to take my base out.while my ships of the same 
			class only went to the slaughter when attacking the AI base ship.
			
		
			The games AI takes on several different strategies over the course 
			of the game, but relies a lot on causing you to defend your base and 
			therefore loose track of gathering resources for yourself. This is a 
			bad thing. Over time your base starts to decay, so it's a race 
			against not only the AI opponent, but also time itself. Planning out 
			your moves is almost as important as being reactive to the AI's 
			moves. Some of the game is almost automatic and the player does not 
			have to worry about hitting a control like fire at will. if enemy 
			ships come within contact of each other, they fire on one another. 
			Now, if those ships are just crossing paths to their ultimate 
			destination, they will take a few blasts at each other, but move 
			right on unless you choose the ship and give it new orders to make 
			the offending ship a target. Then the ship will chase it down and 
			attack until the enemy ship is destroyed, or the enemy destroys it.
			
		
			This PC game is well worth it, drop on over to 
			www.dreamspike.com 
			and have a go at the demo. Have fun, play games. Edwin Millheim 
			Impulse Gamer
			
		