| Sniper 2 Ghost Warrior
 (STEAM DOWNLOAD)
 
		The Sniper Mantra one 
		shot one kill comes to mind when playing City Interactive revisit to the 
		Sniper Ghost Warrior series. While the story line is the basic cookie 
		cutter generic military story line, it still gives you a fairly good 
		spin on a sniper based story and game play. While very linier at times I 
		did find myself enjoying the experience.  
		The main times I found 
		the linier nature of the game to be so restrictive that I felt as if I 
		was a dog on a leash and had to stay in an area, was when during one 
		mission…I found the restrictive boundaries of a level. My Spotter went 
		one direction and I felt I had to break right into some brush even for a 
		moment due to a patrol boat coming around the corner. I figured …ok... 
		Stay hidden till they pass and rejoin the Spotter. No such luck as soon 
		as I went just past a fallen tree, the screen started to haze out with 
		the message that I was LEAVING the Mission area.  
		
		 
		So to even get my main 
		screen back I had to expose myself to the enemy and get fired upon. If 
		there is anything that derails the experience it’s the forced player 
		must stay in these small boundaries in a level limitation. There are no 
		multiple approaches for the player on maps…so much so that it feels 
		extremely restrictive. Most times your Spotter will tell you who to 
		target first, only on occasion are you given the opportunity to choose 
		who to smoke check first. 
		The story this time 
		around feels secondary to the game play; it never really got me overly 
		involved in what was going on. Character wise there is no real back 
		story to ever really care about the fellow soldiers who are on missions 
		with you. The story does do the job guiding you through this Sniper 
		experience. Voice acting was not bad at all, lending life to the 
		characters in the game.  
		
		 
		One thing for sure 
		though, the Spotter’s input and guidance is invaluable. Choose not to 
		listen and the player may be able to bull their way through a mission, 
		but things will go easier if you follow the Spotters lead. 
		The game delivers 
		opportunities to feel some of the Sniper experience, and that my friends 
		is what we wanted coming into it. True it’s not open and free sand box, 
		to where you are making all of your own choices, but the Sniper 
		experience and game play is enough to engage the interest level. If you 
		are looking for a run and gun game, look elsewhere. If you’re looking 
		for an interactive Sniper game experience where taking your time, lining 
		up your shots and plenty of stealth…then Sniper Ghost Warrior 2 is your 
		game.  
		
		 
		Moving slow and sure 
		unless you really have to sprint, is the way to go. Sprinting will 
		affect the characters heart beat which is shown in a hud like display 
		during game play. Having a faster heart rate when trying to take a shot 
		seems to make the aim a little shakier, so slowing yourself down and 
		firing with a lower heart rate yields better results.
 Playing the game at the two lower levels of difficulty (Casual or 
		Medium) gives more visual cues when taking longer range shots. A red 
		marker shows where the bullet is projected to go, so there is no need to 
		worry about wind direction nor speed or the distance of the shot at 
		these lower levels. Further deterrent for the lower levels, it just 
		feels like the game babysits the player far too much at these levels.
 
		
		 
		For a true challenge and 
		a better overall gaming experiences try playing it at the hardest 
		difficulty which is Expert. Much of the visual cues are not there. This 
		will also facilitate you as a player taking some time for your shots. 
		This would be a good thing, first of all because you have to take 
		ballistics in consideration and figuring out where your shots are going. 
		Secondly, a higher difficulty may make the game last longer since it 
		seems to be a rather short campaign.  
		Being a sneaky bastard 
		is what it’s all about, so being stealthy is all part of the game. 
		Sneaking up behind an enemy and performing stealth kill gives way to a 
		nice animated sequence of a knife kill. The standard military stuff to 
		be sure but still rather satisfying.  
		
		 
		I actually felt more 
		intense play when it was time to do over watch for a team. Clearing the 
		way for a team of soldiers and coordinating take downs from over watch 
		ratchets up to a bit of a thrill really. Methodical to be sure, but I 
		had a blast. The player is also treated to a bullet cam once in a while. 
		It’s not over done to the point of being passé; it seems to reward the 
		player just at the right moments as we watch the bullet in slow motion 
		flight to the point of impact. 
		This brings me to bullet 
		impacts on the enemy soldiers. Some of the rag doll effects are there, 
		but this is sprinkled with some incredibly realistic movements when some 
		on is hit. On these occasions the enemy reactions are better than the 
		normal rag doll effects. As I said to one of the folks from City 
		Interactive…It’s almost as if the designers simulated the tail splash 
		effect and the bullets impact of kinetic energy to the surrounding 
		tissue of the target. 
		Those looking for some 
		diversity in the sniper environments will definitely find it here. From 
		swamp and river filled jungles to urban settings and mountain terrains 
		like Tibet. Even with less than stellar use of the Cryengine 3, I find 
		myself actually enjoying Sniper Ghost Warrior 2. The textures are not 
		horrid, they are ok. Light sourcing looks really well done. The poly 
		count on objects even at the highest level of graphics still seem to me 
		to be lower than what it should be. Perhaps that was what was done to 
		keep up the very high frame rates of the game. I think this is a fair 
		trade off. 
		The other let down to me 
		would be the check point saves, which by the way are few and far between 
		each other. Which facilitates a cry of aw crap I have to go through all 
		that again? If you get killed and have to redo a mission…the path is 
		long my friend. The game play is satisfying and does keep up with an 
		entertaining ride as a Sniper. While there is multiplayer, it did not 
		seem to be part of the primary design of the game. It’s almost an 
		afterthought to the blast of a single player experience. 
		Have fun play gamesEdwin Millheim
 
		
		 
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