The total war expansion pack is upon us and gives us 110 new units 
			to take command of, as well as whopping 13 new factions, 27 new 
			multi player maps and a few tools to keep things interesting for a 
			long time to come. Speaking of the SDK tools, the designers are nice 
			enough to give the player a few tools to bring their own twist on 
			the game, those who are enterprising enough with their own creative 
			spark now have the ability to create their own content or Mods. The 
			tools you get to play with are the Battle Editor, as the name 
			implies this tool allows the player to create their own battle maps. 
			CinEd is an interesting tool that enables you to create movies using 
			the medieval II total war replays. 
			
			Then there is the Unpacker, this nifty tool allows you to open up 
			the data packs, then edit and replace some of the files. All of this 
			is interesting and cool, but it is kind of weird to include these 
			tools, not only are their warnings written in the manual about using 
			them, but there is also a note that says that not all of the tools 
			are officially supported by Creative Assembly or Sega. Well, well. 
			Use at your own risk folks. What is the risk? Crashing the game, and 
			causing to just not work at all. There is an active Total War mod 
			community you can visit at www.totalwar.org or www.twcenter.net to 
			perhaps get some ideas and or assistance, but nothing official.
			
			
			
			The Kingdoms expansion upgrades "Medieval II - Total War" when you 
			install this Expansion to version 1.3, eliminating the need to 
			obtain and install "Medieval II - Total War" update patches 1.1 and 
			1.2 before installing the Kingdoms expansion. With so much going on 
			in the game, even with some scalable option, you will want to make 
			sure you have the graphics memory to play this to the max. While 
			you’re at it, make sure the graphics card and sound card drivers are 
			all up to date. Have some patience, because this thing takes a while 
			to install.
			
			Medieval II total War Kingdoms is separated rather nicely into four 
			sections. Britannia, Crusades, Americas, and Teutonic. All have 
			something new to offer, while not tinkering around too much with a 
			winning formula. Other than each campaign installs with it’s own 
			short cut icon on the desk top, which is pretty welcome when you 
			want to just click and go to a certain campaign setting right away. 
			The only down side is, while in game you can’t just jump to another 
			campaign, you have to quit the game and then click on the desired 
			campaign icon. There is no mixing of campaigns here, so you can’t 
			test the Aztecs against the other Kingdoms from the original game.
			
			
			Each campaign is its own separate entity. Most expansions can be 
			considered a MOD in some sense really, and Kingdoms plays out pretty 
			much like a MOD. So when others consider themselves a bit pithy or 
			worldly and point out, Gee, this is nothing but a MOD. The term Duh, 
			does come to mind. I would say perhaps a bit more integration 
			between the main game and this expansion would have been a very 
			welcome thing. That said and done is the game fun? Is it worth 
			laying down your hard earned money for? I would say yes, maybe for 
			the single player gaming aspect.
			
			
			
			Now about the laughable attempt at multiplayer gaming, the new 
			Multiplayer Hot seat campaign is introduced. Riding the razors edge 
			of harshness my fellow Impulse Gamers, I can say that this so called 
			Hot Seat Campaign is various players using the same computer. This 
			turns one of the most revered RTS game series of all time into the 
			form of a cave man that has not even discovered fire yet. Sorry 
			folks, that concept kind of took a stumbling fall. So this is not my 
			favorite part of Kingdoms. 
			
			I’ve always enjoyed the single player gaming, and Kingdoms does not 
			disappoint, at least not too much. I do have some issues with some 
			inconsistencies. Such as armored knights getting clobbered by light 
			infantry, mounted knights even whose horse is killed should at least 
			have a chance to continue the fight. This is not reflected in the 
			game at all. While not a game breaker it does annoy me a bit. 
			
			Medieval II Total War Kingdoms brings along all new campaigns as 
			noted earlier on. The Americas Campaign contains the following 
			factions English Colonies, Chichimec Tribes, Apachean Tribes, the 
			Mayans, New France, New Spain, the Aztec Empire, the Tlaxcalans, and 
			the Tarascans. Nothing like doing human sacrifice using your 
			enemies! In the "custom battle" mode, players can select either 
			"high" or "late" period (not "early"); or select one of seventeen 
			(17) battle maps
			
			The Britannia Campaign contains the following factions England, the 
			Baron's Alliance, Ireland, Norway, Scotland, and Wales. In the 
			"custom battle" mode, players can select either "early," "high," or 
			"late" period or select one of twenty (20) battle maps. 
			
			
			
			The Crusades Campaign contains the following factions the Byzantine 
			Empire, the Kingdom of Jerusalem, the Principality of Antioch, 
			Egypt, the Mongols, the Turks, and Venice. In the "custom battle" 
			mode, players can select either "early," "high," or "late" period; 
			or select one of nineteen (19) battle maps. 
			
			The Teutonic Order Campaign contains the following factions Denmark, 
			the Holy Roman Empire, Lithuania, the Mongols, Norway, Novgorod, 
			Poland, and the Teutonic Order. In the "custom battle" mode, players 
			can select either "early," "high," or "late" period; or select one 
			of eighteen (18) battle maps. 
			
			It should be noted also not all of the factions are playable in 
			"campaign mode," but are playable in "custom battle" mode. So either 
			way, depending on your tastes and what you want to try, most of the 
			factions can be tested.
			
			Medieval II Total War: Kingdoms still holds the crown when it comes 
			to RTS, but should have a care with such conspiring assassins such 
			as Hot Seat Campaign ideas worming into the throne room and into the 
			Kings ear.
			
			Have fun, play games
			Edwin Millheim