PC, Xbox 360, PS3
			
			
 
			
			It seems this is the era of stuff 
			happening in Africa, both on hit TV shows like 24, and now in games 
			like the upcoming Resident Evil 5. In fact, an African like country 
			is where we find ourselves in the highly impressive Far Cry 2. No 
			Jack Carver in sight, but plenty of action, ambiance, and a lot of 
			freedom to play it like you want to.
 
			
				
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											| Features: 
												
												
												DUNIA ENGINE – The award winning 
												Ubisoft Montreal dev team has 
												tailor-made this new engine for 
												Far Cry® 2. It delivers the most 
												realistic destructible 
												environments, amazing special 
												effects such as dynamic fire and 
												storm effects, real-time day and 
												night cycle, dynamic music 
												system and non-scripted enemy 
												A.I. 
												
												FIRE – Feel the heat of the most 
												realistic fire ever seen in a 
												video game! Use wind and 
												propagation to surround and trap 
												your enemies. Grab your Molotov 
												cocktails or flamethrowers to 
												take out your enemies. Discover 
												for yourself how fire brings a 
												new dimension to the usual FPS 
												gameplay. 
												
												DESTRUCTIBLE ENVIRONMENT – No 
												more thinking about obstacles, 
												everything is breakable and 
												alterable, even in Multiplayer 
												mode! The DUNIA engine’s 
												RealTree technology also 
												delivers the most realistic 
												nature deterioration system 
												ever. 
												
												OPEN WORLD – Experience real 
												freedom while roaming in more 
												than 50km2 without any loading. 
												Choose your own path in this 
												vast environment. Explore a 
												living African world thanks to 
												detailed artistic research 
												brought to life by next-gen 
												technology. 
												A 
												HUGE ADVENTURE & HOURS OF SIDE 
												QUESTS – Discover war in its 
												rawest form! Fight for two rival 
												factions, and make your way up 
												to your primary target by any 
												means necessary. Take on over 70 
												side missions to earn valuable 
												information, new weapons and 
												vehicles. 
												
												NON-SCRIPTED ARTIFICIAL 
												INTELLIGENCE – Dunia technology 
												brings a brand new experience to 
												Far Cry 2. Be surprised by 
												medics dragging wounded soldiers 
												into a safe place. Read fear in 
												grunts’ eyes as your reputation 
												and in-game actions make them 
												want to drop their guns and run 
												for cover. Feel the tension of 
												never knowing an enemies’ 
												reaction thanks to a 
												non-scripted AI. 
												
												MULTIPLAYER - Challenge your 
												friends in Far Cry 2 but watch 
												your back because you never know 
												who your true friends are and 
												who might betray you! All the 
												single player technical features 
												are present in multiplayer mode, 
												what you destroy in SP, you can 
												destroy in MP. Far Cry 2 
												multiplayer features all the 
												modes people love to play and 
												more.  |  |  |  | 
			
			
			
			Playing a mercenary for hire and stuck in a war ravaged Africa, the 
			ultimate goal is to track down and take out an elusive arms dealer 
			known as The Jackal. Simple enough right? Wrong, in the middle of 
			tracking down the Jackal, and making deals with the corrupt war 
			lords in different factions you have to do it all while fighting off 
			malaria.
			
		
			
			
			Staring a new game, you decide on the level of difficulty, these are 
			Easy, Normal, Hardcore, and Infamous. I can say that each level has 
			it's challenges depending on your over all gaming experience. I've 
			been around the block a few times when it comes to first person 
			shooters and found that playing even at the easy level can be a 
			challenge if the enemy bunch up and or surround you. While the 
			Infamous level is down right hellish. Once you decide on the 
			difficulty, you decide on what character to actually play. There are 
			nine character you may choose from, none of those are female. So it 
			seems that you can have back up characters in the game as female, 
			just not a main playable character. I'll leave that one alone. 
			Choosing any of these characters does not seem to have any adverse 
			effect that I could discern. Once you choose those things , off in 
			the game you go. After some load time of course. Not to worry, the 
			views alone are well worth the wait. I loaded and restarted the game 
			at each level of difficulty and with each character and the same 
			over all cut scenes and first destinations played out. 
			
			Let me touch on the whole malaria thing first. The writers and game 
			designers are really evil here because the malaria can kick up and 
			cause symptoms at the worst times. This all serves to put even more 
			of a twist on several of the missions, because just when you think 
			everything is going well….wham, your hit with waves of nausea and 
			dizziness. This is all relayed on screen and dramatic way. Finding 
			malaria medicine throughout the game to keep the illness in check is 
			always a shadow that hangs heavy over you. It adds a lot to the 
			danger, because having an attack in the middle of a gun battle may 
			well get you killed. Side missions connect you with people that are 
			willing to trade the medicines you need. So these side missions are 
			actually very necessary.
			
			The graphics, while not anything that is excessively ground 
			breaking, is none the less impressive. The Ubisoft Montreal dev team 
			has used the DUNIA ENGINE to truly impressive effect. Far Cry 2's 
			environments are very interactive and diverse. Plant and animal life 
			are represented, along with day and night cycles. A lot of the 
			environment is destructible, gun fire rips apart plant life and 
			explosions cause fires that set dry grass land ablaze. Those wild 
			fires can be both friend and foe to the player, it can give the 
			enemy something to contend with and thus giving the player an edge. 
			On the other hand a fast moving fire can trap and do the player's 
			character harm as well. Vehicle explosions are all big and 
			satisfying and provide some danger for the player character if they 
			are too close, and rounding off things when it comes to 
			environmental dangers is hidden weapons or ammunition caches that 
			when set afire or hit my an explosions sets off the ammunition. As 
			the rounds go off they of course cause damage and even death to any 
			unfortunate enough to be in within range of it's fireworks deadly 
			fireworks display.
			 
			
		
			
			
			While there are a small scattering of animal life to be seen, I 
			would have liked to see some more dangers to contend with, like the 
			very famous venomous snakes, or even a river croc once in a while, 
			or elephants and the often under estimated for danger, the Hippo. 
			Alas , they are not present. But hey, as I noted in other reviews 
			sometimes game design is a mix of compromises. At the start of the 
			game during a bit of a game world tour, the world seems much more 
			vibrant than when in the actual game play. This is not enough to 
			detour or degrade away from the experience.
			
			The world is a joy to explore and the exhilaration of having so much 
			freedom in your way of getting from point A to point B is worth the 
			exploration. While some folks will find a lot of the travel to be a 
			bit tedious after a while, the over all beauty of the game world is 
			evident as you explore. From dry grass savannah, to white sun baked 
			desert areas, the game renders it all very well across all 
			platforms. The Alienware system took the PC version and ran it in 
			all it's maxed setting glory. If you get the game from one of those 
			download to drive purchase sites, it weighs in at around 3.66 GB 
			before install. The basic or minimum specs for the PC version are 
			3.5 GB (Multiple saves and the user created maps will of course 
			increase the hard disk space that is used.) 
			 
			
			Processor : Pentium 4: 3.2 Ghz, Pentium 
			D 2.66 Ghz, AMD Athlon 64 3500+ or better. RAM : 1 GB 
			Video Card : NVIDIA® 6800 or ATI®X1650 or better Shader Model 3 
			required 256 Mb of graphic memory. If your in the market for a 
			gaming rig, shoot on over to Alienware and see what they have to 
			offer. You will be glad you did. 
 
			
		
			
			
			There are plenty of main missions to keep you busy, but add 70 or so 
			side missions and you have got plenty of game time on your hands. 
			From missions for the different factions, to side buddy missions and 
			as noted, essential missions that will get you your medicine. This 
			leads me to make one note, the civil war going on makes for an 
			interesting and situation creating adventure. The civil war amongst 
			the war lords always seems to be in the back ground as this uneasy 
			truce lingers. With the players character carrying out 
			assassinations, convoy attacks and various other missions so there 
			can be a level of deniability for the faction your doing the mission 
			for. After all you’re an outsider. Still it would have been nice to 
			see things become a little more volatile, with the factions fighting 
			each other. It never does, the civil war seems to be like a painting 
			on the wall, it's there, you cant ignore it, but it's a static thing 
			that never really seems to be in danger of erupting and becoming a 
			problem.
			
			The artificial intelligence in the game, or Dunia technology (For 
			Far Cry 2) just blew me away when on a desert oasis raid, I sniped 
			an enemy and wounded them and his comrade ran over to him and 
			fireman carried him to safety. While I observed this in my scope two 
			of his buddies went wide and actually flanked me. Some times the 
			enemy fights, just enough, and other times they come on like a mad 
			nest of hornets. The reactions are diverse enough to keep you on 
			your toes and makes for a very satisfying experience. 
			
			Keeping your character supplied with weapons that work means you 
			will have to either earn diamonds (That's the currency here) or find 
			hidden briefcases with diamonds in them that are scattered 
			throughout the gaming world. Diamonds can also purchase upgrades for 
			weapons, such as accuracy and reliability. Other upgrades for the 
			character include extra items that can assist in carrying more 
			grenades or ammunition. One of the things I like that has been 
			implemented in the game and makes for a nice touch is that weapons 
			can degrade and even blow up in your hand if it is too old and over 
			used. Some may even jam in the middle of a fire fight, causing you 
			to have to rack and clear the weapon before it can fire again. 
			
			The sound in the game is gratifying all around, from the sounds of 
			explosions and the ear splitting cracks of gunfire all the way to 
			the ambient sounds of the wind through the grass and the tress and 
			the shrill of the insects at night. Regarding the voice acting, 
			while there wont be any awards given out for line delivery, I would 
			say that the fast paced delivery is on the money. While some may 
			argue the point of course, I would say they are being true to the 
			varied cultures represented. Some players have panned the overly 
			fast paced line delivery. I say that's also what the sub titles are 
			for. The game is being true to the culture. In the United States 
			alone the average speech rate in the mid-Atlantic states is 120 - 
			140 words per minute. Its faster in some places such as New York 
			City, and slower in others. So I say good on you Ubisoft.
 
			
		
			
			
			In game while adventuring, the player unlocks safe houses by 
			eliminating the enemy there. Opening up safe houses provides a 
			several places in the game world to store weapons, and also save 
			game. After a time you can upgrade the safe house locations by 
			purchasing weapons crates for the different weapon groups you can 
			carry. The more missions finished, the more diverse weapons and 
			upgrades become available for purchase in game.
			
			Like it, or dislike it, Far Cry 2's single player experience can 
			easily let you loose yourself in it’s game world for over 30 hours 
			of game play. Add this with a pretty robust map creation tool to 
			make custom maps and you are looking at even more hours. Especially 
			since you are able to share those maps with the gaming community.
			The map editor is rather extensive, you can create a map from 
			scratch, including all of the topography features, or you can you 
			the wilderness generator to crate it for you.
			
			Far Cry 2 also includes some multiplayer madness. While the over all 
			game world will give the multiplayer feature some punch, it's only 
			full of game types that are tried and true and yet uninspiring. 
			Deathmatch, Team Deathmatch and instead of capture the flag, there's 
			capture the diamond. Some variation would have been cool like one 
			side attacking a convoy while the other side is in the convoy and 
			trying to protect it and get it to a certain destination. No matter 
			how you cut it though, the multiplayer game fanatics out there may 
			well be pleased with Far Cry 2 for all of the environmental fun 
			translates into the multiplayer experience as well, wildfires and 
			all.
			
			I would say that Far Cry 2 is a well put together game that will be 
			giving players hours of gaming fun for along while.
			
			Have fun, play games
			Edwin Millheim