Promotion: Close Combat -
Hell Yeah We're Excited!
GENERATION OF CLOSE COMBAT GAMES ON THE
Award-winning Atomic Games Joins forces with Destineer and Gathering to Create
Highly Realistic, Action-oriented Battlefield Simulations
MINNEAPOLIS, MN – April 1, 2004
– Destineer, Atomic Games, and
Gathering announced two new titles; Close Combat: First to
Fight, a team-based 3D shooter anticipated
to be released in late 2004, and Close Combat: Red Phoenix,
a real-time strategy game anticipated to be released in early 2005. Both games
are being developed with the close involvement of the United States Marine Corps
and feature next-generation graphics enabled by Destineer’s proprietary 3D
engine. Gathering, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq:
TTWO), will exclusively distribute both products in North America and publish
them in Europe.
“The Close Combat
formula has always been to present warfare in a realistic and respectful way,”
said Keith Zabalaoui, creator of Close Combat and president of Atomic Games.
“We’re now bringing this approach to the modern battlefield and extending Close
Combat’s realism to both 3D shooters and real-time strategy games.”
Close Combat: First to Fight
is an authentic, team-based first-person shooter created under the direction of
active-duty United States Marines fresh from the front lines of combat in Iraq
and Afghanistan. Set in a modern mid-eastern urban battleground, players lead a
four-man Marine fireteam through the perils of modern urban combat. Together
with the United States Marine Corps and Atomic Games, Destineer is creating
First to Fight as a training simulation for use by the Marine Corps
and will make it available to consumers
in late 2004 for Xbox®, Macintosh®, and Windows®.
According to Lieutenant Colonel Christopher Sharp of the United States Marine
Corps, “Marines from the First Marine Expeditionary Force have been working
closely with Destineer and Atomic throughout development to ensure as much
realism as possible in these games.” Peter Tamte, Destineer’s president adds,
“There is no guesswork on how to make the games realistic since we are
developing First to Fight and Red Phoenix with
significant input from Marines who, just weeks before, were being shot at in
Iraq and Afghanistan. ”
First to Fight is brought to life by a
visually advanced 3D engine created from the ground up by Destineer. This
engine, filled with next-generation features like volumetric shadows, normal
maps, natural skin lighting and specularity, promises to give players a
first-hand look at the chaos and terror of modern urban combat.
The next in the series, Close Combat:
Red Phoenix™, is a realistic real-time
strategy game set on the challenging terrains of today’s Korean peninsula.
Loosely based on the New York Times best-selling novel by Larry Bond,
Red Phoenix puts players in command of a
reinforced rifle platoon of U.S. Marines or South Korean soldiers fighting
against an invasion by North Korea in 2006. Red Phoenix
is scheduled for worldwide release in early 2005.
The original Close Combat®
series, released between 1996 and 2000, merged realistic warfare with modern
technology. Created by Atomic Games® and originally published by Microsoft®, the
result was a groundbreaking game series that went on to win dozens of military
strategy game awards, as well as being named by PC Gamer as one of “The 50 Best
Games Ever” in October, 1998.
More information about these games is available
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