| Tom Clancy's Splinter Cell Blacklist
 (Tested with 360 & Kinect)
 
		Let me get this out of 
		the way, right off the bat shall we? Sam Fisher is back, do not adjust 
		your sound settings. This is Sam Fisher.  This is the first Splinter 
		Cell, from my memory anyway, where Canadian Actor Michael Ironside is 
		not the voice of Sam Fisher.  
		
		 
		Actor Eric Johnson voices Sam Fisher in this latest 
		espionage/military/spy romp from Ubisoft. Eric Johnson does do a great 
		job... the only problem is the difference in voice is so jarring you 
		just don’t feel like you’re playing a Splinter Cell game. If you come 
		into the franchise and this is your first game from the series and maybe 
		only game…it won’t bother you at all. You would be blissfully unaware. 
		 While this is a small thing to be sure, it still is a jarring change. 
		That low dangerous growl that Ironside is able to emote for the 
		character is sorely missed. Eric Johnson seems to bring out a drier 
		sarcastic side to the character. Again his obvious younger voice makes 
		one feel that the game should have been something that happened perhaps 
		at the beginning of Fisher’s career.  
		What is going on in this game you ask?  A group of 
		terrorists calling themselves The Engineers have got their panties in a 
		bunch over the United States having its military all over the world. The 
		Engineers set forth a terrorist campaign that has been called The 
		Blacklist. Each attack on the U.S. interests escalates. It’s the stuff 
		of summer popcorn action films and thankfully Splinter Cell: Blacklist 
		delivers the goods.  
		The impending next attacks happen in real time as we 
		see a countdown for the next one…giving it an almost “24” feel to it. 
		The story is designed to give a sense of urgency to move forward and it 
		does that job very well. No small thanks to the very cool flying base of 
		operations and the very cool computer systems called the Strategic 
		Mission Interface (SMI).  Throughout the adventure the SMI can be a 
		source to look over data about missions and objectives. 
		A lot of the new toys and the flying base of 
		operations (the Paladin) are tied to upgrades. As the player earns money 
		for completing missions, and tasks in the field as well as extra bonus 
		items like picking up dead drops…the player then can use the money for 
		upgrades to the aircraft base. This in turn opens up new side missions, 
		better weapons and all kinds of goodies that the player can purchase. 
		
		 
		The Xbox 360 version of which this review is about 
		does use the Kinect. It is not required for the game. But does make use 
		of it in small ways. You can lure guards over for a stealth call by 
		saying ”Hey You”.  While this is pretty cool I did not find myself using 
		the Kinect feature as much as I hoped. It was not missed. 
		Character writing is mostly competent, though 
		formulaic. I would love to see a show or game that does a twist on the 
		hacker character or forensic person not having odd quirky qualities.  
		Actors all deliver the character and make them believable and likable. 
		(So please note , my thoughts on the Sam Fisher character do not reflect 
		poorly on the actor voicing the character this time around…the voice 
		overs are all very well done.) 
		Splinter Cell Blacklist designer’s looks like they 
		did some fan loving work on this one. Mixing a fairly well balanced 
		combination of stealth and full on combat assault tactics integrating 
		this into all of the missions. There are a couple mission later that you 
		will need the stealth side of things. Stealth tends to be rewarded very 
		well, while letting yourself be seen or known to be in the area will 
		punish you with enemy reinforcements. Some of which are heavily armored 
		and hard to take down. There are also a couple missions later that 
		Stealth is a must because if you get seen or captured…mission over. 
		
		 
		The game gives you three options really to play and 
		most players unless you’re a diehard in the wool Splinter Cell fan, will 
		bounce between all three during play. If you can get through on full 
		stealth, my hats off to you. It is challenging but not impossible. The 
		three play style options each seem to have their own merits and in turn 
		rewards. Ghost is non-lethal stealth, Assault which is as it implies 
		head on in guns blazing. Lastly there is Panther which kind of marries 
		the first two play styles. 
		I was happy to see the mark and execute mechanic back 
		for this latest in the series. For those that have not played any of the 
		Splinter Cell games yet….mark and execute allows the player to mark 
		targets after a meter is full and then they are able to hit the execute 
		button and Sam takes out all the marked targets with gunfire in a slow 
		motion ballet of death. There are some curve balls the game throws at 
		you which is a nice change, some enemy as noted earlier have  body 
		armor. Others may have a combat helmet, so a shot to the head may only 
		knock the helmet off. Requiring a follow up round or two to take them 
		out before they raise an alarm. 
		
		 
		Playing at the higher difficulty levels gives a real 
		challenge and tenseness to the game play. There is something to lose 
		here. Even if you’re starting over at a check point, the game gives you 
		the drive to try out different tactics. There is nothing like getting 
		through a level or a particularly difficult area, its rewarding feeling.
		 
		The game graphics are very nice in high Def. I would 
		suggest players install the texture pack from disk 2 to get the best 
		graphical punch from the game.  
		The final battle is a bit of a let-down, not what I 
		expected in the very least. It was reminiscent of the fight with Batman 
		VS Deadshot in Arkham City. Will say no more about it because there is a 
		lot more in the ending. So I won’t ruin it for you. 
		The single player game is good just not overly so, 
		the Coop game play for Splinter Cell Blacklist is out right 
		spectacular.  Playing with a friend is a blast. Enemies don’t seem to do 
		the exact same patterns in these maps so it does offer some replay 
		challenge. Don’t get too at ease thinking it’s all a cakewalk once you 
		have played a map a couple times. 
		
		 
		Multiplayer Spies vs. Mercs mode is just out and out 
		fun. The spies play in that third person perspective, trying their best 
		to use stealth and sneak attacks to take on the Mercenary players who 
		are gunners and play in a first person perspective. Playing as a merc, 
		you feel some dread as you make your way through a multiplayer map. 
		Wondering where the attack is going to come from and will you even see 
		it coming? 
		The game designers did a nice choice for the 
		multi-player. There are some modes that you can even mix Mercs and Spies 
		on the same team. This makes for some rather interesting game play 
		indeed.  
		Tom Clancy’s Splinter Cell Blacklist a good single 
		player game with a spectacular co-op and multi-player component. 
		Have fun, play games 
		Edwin Millheim |