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  Winback 2: Project Poseidon XBox Review - www.impulsegamer.com -

Gameplay 5.1
Graphics 5.1
Sound 5.0
Value 5.0
Distributor: THQ
Classification:
MA15+
Review Date:
July 2006
Reviewer:
Tory Favro

5.1


Winback 2: Project Poseidon

This is a pretty basic game that comes as a bit of a shock when we are this close to fully going next gen with PS3 and the 360 in the market already. With what is essentially a squad game is a pretty simplistic affair, which whilst looking good, is not really up to snuff.  

Following your map that is on the bottom of the screen, your team will make it’s way through the game fighting generic bad guys and dodgy bosses that never really make you care much about the game. The way that the title is set up made me feel like I was making my way through a maze and was rather odd in the way that it played. 

There are many reasons that this game will annoy, not the least of which is a dodgy control system that is pretty unreliable with multiple actions mapped to one button which resulted in making you think that you are doing one thing at a critical time and actually you end up doing another that results in major damage or death. It’s simply not good enough and detracted from a lot of fun that could have been had. 

Having had the opportunity to review code for the PS2, I can report that there is a slight graphical improvement in the Xbox version of the game, however that is to be expected due to the power of the big black box. These mainly appear to be in the form of more detailed textures as opposed to truly using the Xbox architecture to build a great game world.

The action in and of itself initially is fast paced and fun, gamers feel that they are in for a fun time but then the lack of originality of both script and look in the game simply start to get repetitive and irksome.  

Another enemy in the game, and one that you simply cannot beat is the camera in the title that has a mind of its own and this happens by the camera feeling that it has to see what is on the roof whatever happens. So, in the middle of a fight, whoosh! You are staring at the roof and getting a bullet in the guts. Not a pretty sight considering how far back the game takes you when you die.  

Everything in this game seems to have a pattern of sorts, especially when you look at the AI of the game. Once you work out the attack pattern of the enemy you can pretty much do whatever you want in the game and get through it. 

This is not a title that excites me. It has promise that it simply dos not deliver on at any stage other than the beginning when you don’t know any better. Some may enjoy it, I didn’t unfortunately, finding it too flawed in its inception. If my words don’t mean much to you, then at least rent it first. If you own more than one console, I would suggest you try this game on Xbox.

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