Gameplay 8.0
Graphics 8.0
Sound 8.0
Value 8.0
Distributor: Take2 Interactive
Classification:
G
Review Date:
September 2005
Reviewer:
Tory Favro

9.7


Ford Mustang

Having driven a Mustang quite some time ago whilst on vacation in Hawaii (and yes that is another story), I totally fell in love with the car and was keen to see what this game had to offer. Unfortunately not a hell of a lot as I was to find out almost immediately.  

I think that punters will immediately try to draw comparisons to other racing titles on the market and Iíll be the first to say, donít. Quite simply put it doesnít hold up to them and youíll feel rather miffed about it all if you do try to. What this game does is show you Mustangs from the day dot and you get the chance to take them on the track and see what they can do. Or not. 

There are a few slight changes from the PS2 version for Xbox however not enough to warrant much attention. I felt that the controls were a bit better and there had been some graphical improvements, but I am not convinced this is a deliberate effort though and just more to the fact that the Microsoft has a bit more under the hood.

Graphically the title looks like a weak sister of Gran Turismo or Midnight Club and the handling of the cars is not realistic with there being no full on feeling of the car being driven by you but rather floating along at your command. Add to that no damage models on any of the vehicles and you are guaranteed a good looking ride every time, regardless of what happens on the road. 

Loading times on the game are not very fast and the title is not programmed to even keep the track that you are on in memory so if you want to replay the title, you have to wait for a time whilst it is loading again. A nice part of the game is that you can push your opponents into oncoming traffic which will allow you to skedaddle through nicely. Then its nervous time as your opponents can return the favour, wrecking your chance of a win nicely. They are never too far behind either which always makes for a fast game. 

There are 22 different courses winding their way around a smaller number of areas so you are likely to get very used to the game, which in and of itself isnít a bad thing, itís just something to bear in mind before cursing at the screen that everything looks the same.  

You can earn points during the race by performing good skids or other wacky turns and these will all add up toward your score, allowing you to unlock more Mustangs that those zany guys thought would be a good idea to squirrel away. There are no upgrades to your cars; what you pick is what you get so make sure that you are kick ass from the get go! 

There is no Live Support for this title which would have redeemed it a little with the chance to at least drive badly with others around the world. I would have thought with the SDK so readily available that net code would just be standard in something like this.

All things said and done, this game tanked a bit in my books and Iíd only really think that those who could not afford a better product or those who drool at Ford Mustangs are really going to get anything out of it. I do believe the title meant well but possibly was shoveled out too quickly to meet some sort of deadline without a great deal of quality testing or feedback by gamers. 

Give it a rent and see what you think.






 
 



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