This Wii exclusive title takes place in
modern-day Japan and challenges players to master both the ancient
art of the katana and the sophisticated technology of modern
Red Steel takes full advantage of the
console’s innovative controller and puts players directly into the
action-packed first-person experience with the weapon in their hand
An engaging storyline unfolds as you learn that your fiancée has
been kidnapped and her father – a Japanese mafia kingpin – murdered
by a rival gang. The only way to save your loved one and defend your
honor is to journey from Los Angeles to Japan and confront the Tokyo
By learning the ancient art of Japanese fighting with your katana
and the focused precision of modern firearms, you will progress and
adapt yourself to this foreign environment, where skills alone may
not guarantee you victory.
• Exclusively for Nintendo’s new-gen system Wii - Red Steel is the
first original first-person action game built from the ground up for
• The Weapon Is in Your Hand - Take full advantage of the
revolutionary Wii controller, and control the action like never
before. You’ll replicate sword-fighting movements and eliminate
enemies quickly by directly targeting and shooting them.
• Master the Deadly Steel - Execute deadly combo moves using
multiple swords or choose from a variety of firearms for
• Focus Is Key - Learn to harness your mental power to unleash
powerful attacks in dire situations, and use the “focus system” to
freeze time and effectively target several enemies at once.
• Become a Modern Samurai - Learn the art of Japanese fighting, and
then use these skills to take out your enemies or gain their respect
and loyalty by sparing them.
• Multiplayer Modes - Challenge friends with various split-screen
multiplayer modes to see who the real master is.
Red Steel is not pretty. A glorified
Gamecube game in every sense, RS manages to just barely convey the
action at a reasonable frame rate while tacking on a few nice
filters and effects to act as Vaseline on the lens. There are some
nice lighting and explosion effects during the course of the game's
campaign, but it's definitely not the prettiest of the system's
Though this set of core control mechanics works pretty well after
the relatively gentle learning curve, the experience is by no means
perfect. Turning proves to be the troublesome part of this recipe,
as you are forced to aim to the extremes of the screen in order to
turn. While this type of control has been used in shooters and RTS
games on the PC before, in Red Steel the control is far more
This is a result of the fact that the
bounding box (the invisible definition of where aiming stops and
turning starts) is really quite a lot bigger than it needs to be.
When the FPS formula was originally applied to the Wii remote back
at it's unveiling, many people thought a 1:1 control ala PC would
bring new life to the FPS control preferences. Red Steel not only
doesn't implement this 1:1 control, but also goes a step further by
restricting your freedom to turn.
This ultimately renders the game clumsier than it need be: a simple
option to modify the size of the bounding box would have allowed the
gamer to customize the feel for himself. This flaw isn't really
Ubisoft's fault, though - it's a reflex of new hardware and the
learning stages of software development that go along with it.
Still, were it not for this single flaw, the game would have been
infinitely more accessible to all but those who decide to stick it
out and master the controls.
In retrospect, the graphics are beautiful for first-player mode. The
stages are decent for multiplayer, but there are only four of them.
The game is the only launch first-person shooter with multiplayer,
making it a must-have game for group shooters missing the game since
you-know-what from Nintendo 64. Still, a somewhat mediocre
experience for everyone else. Think a lesser version of the Nintendo
64 shooter games from nearly a decade ago with a better way to aim.
Moore's Law states that this game could have done much better, but
hardcore players might still find some fun in it.
The music is repetitive and gets very bland the more you play the
game. It was great for a while, but listening to it over and over
beyond a game rental will have the music turned off quite quickly.
The audio from the controller sounds quite nice, particularly in
Killer mode when playing multiplayer and hearing the command you
need to gain points. Other than that, there won't be too many people
buying a soundtrack if it ever comes out.
There are too many negatives in audio
that outweigh the positive. While music makes no difference in a gun
multiplayer mode, there's no reason why the soundtrack had to repeat
itself so often in single player. The gun sounds are nicely
implemented, no problems there, but considering the lacking number
of guns it really doesn't make that big of a deal.
Red Steel is a good game for multiplayer, just not excellent and not
up to the level of greatness. If you need your fix, by all means try
it and don't let the reviews tell you otherwise. If not, the game's
worth a rental.