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Micro Machines V4 PS2 Review - www.impulsegamer.com -

Gameplay 8.2
Graphics 7.5
Sound 7.9
Value 8.0
Distributor: Take2 Interactive
Classification:
G
Review Date:
August 2006
Reviewer:
Kyle Sudukis

8.0


Micro Machines V4

Micro Machines V4 carries on the fine tradition of hilarious multiplayer action, so get your mates lined up on the sofa and huddle round the screen for a 4-player marathon. With that official blurb from Codemasters, Micro Machines has been the ultimate party game since the days of the NES and given that the last decent version was released the best part of ten years ago (Micro Machines V3), we were due a new edition to liven up the end of these winter months.

Developers Supersonic Software have really created an outstanding sequel to the series in this latest incarnation that once again has the player using a wide variety of branded toy cars that are absolutely tiny to enable the gamer to race around some amazing real-world matchbox car race courses, almost like you're a kid again.

Environments includes areas such as the school, office, bathroom etc etc with up to four cars involved in any one race and the idea is to get more than a screen’s length away from the chasing pack. Successfully doing this gains you two points whilst the closest chaser gets a point, with third and fourth losing points. The first to obtain the required amount of points is the winner.

The control system is extremely easy to master with almost anybody being able to pick up a controller and be racing within seconds and the brevity of each of the points means that it’s difficult for new players to become frustrated, given that they’ll never be able to get so far behind as to want to give up and not play anymore. If they make a mistake and drive their vehicle off a table edge, the next point will begin in a few seconds for them to have another go. The concept works as well as it did all those years ago.

Micro Machines V4 is somewhat deeper than the previous iterations of the franchise. In both single and multi-player modes, you can unlock a wealth of new vehicles, and when playing alone, completing challenges successfully garners new "boxed sets" of cars which have different decals and attributes.

It’s only after you’ve played for an hour or so that you realise exactly how different these cars really are. Sure, you can drive something that looks like a milk float but you won’t notice how poorly it handles until you start ripping around the building site with the Formula One-alike vehicles.

On the track, weapons make a welcome return to liven up the action. Trying to outwit your opponent and push them off the edge of the tight and twisty courses is enough to be going on with but when you pull plasma guns, dice bombs, electric shock generators and missiles into the equation, the roof will come down to screams of insults from your fellow gamers.

There are a couple of niggling issues which stop Micro Machines V4 from being the perfect game such as strange camera angle. Also, a few of the tracks have some little problems that threaten to spoil the party, such as when you aim towards a ramp and suddenly find yourself stopped dead as you hit it at the wrong angle thanks to a small bump in the track beforehand. These things can be avoided with extended play, but some of them are downright unfair.

With those points mentioned, there is very little that could spoil what is a very accomplished game. Little bits of polish, like not making you watch two CPU players battle it out when both human players have flown off the track in a multiplayer game are present throughout and they show exactly how much thought has gone into making this game what it is.

In conclusion, Micro Machines V4 is an addictive racer that I would recommend to anyone who loves a great multiplayer title with awesome gameplay, great replay value that are nicely matched with a sturdy graphic and sound system... gentlemen and ladies... start your engines!






 
 



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