TNMT: Teenage Ninja Mutant Turtles PC Review - www.impulsegamer.com -

Gameplay 7.2
Graphics 8.0
Sound 7.0
Value 7.0
Developer: UbiSoft
Review Date:
March 2007
Reviewer:
Edwin Milheim
Classification: M16+

7.3

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TMNT: Teenage Mutant Ninja Turles

Game reviewed on an Alienware system

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They are back, the always popular four brothers on the half shell. Not only in a new CGI movie, but in another game! The game itself follows the story line of the film, with a good sprinkling of tutorial levels in flash back style of game story telling.

Each one of the heroes has their own signature style of movements and awesome abilities and some really off the wall, er over the wall, er well acrobatics over the city roof tops. The PC versions controls using the keyboard… to me any way… seemed a bit clunky on the demo version of this fun little romp. I really cannot wait to get my hands on the console version to see how the controls fair.

Controls aside, I was soon leaping and running across the roof tops of what I can only guess was New York City. Eye pleasing acrobatics are to be had here, a jaw dropping menagerie of flips, leaps and oh my stars and garters wall running in true Ninja style.

The environments that find their way into the game are of course from the film as well, the Turtles pretty much have to depend on all of their skills and each other, as strange other worldly beasties and villains plague the Big Apple. Danger is not only in navigating the canyons of New York City by way of the very nifty acrobatic moves, but also from the many enemies. Of course combining skills and fighting skills into new combos is a sure way to keep the Turtles on top of things.

The games graphics lend themselves very well to the Teenage Mutant Ninja turtle Franchise, Showing off the city and even more importantly the Turtles themselves. The gangs all here, Raphael, Donatello, and Michelangelo, and Leonardo. Guiding the Heroes along and moving the story along is Splinter the Rat Sensei. Sounds and music are passable and are in line with the game content.

At first glance I was not expecting much at all for the game. Almost writing it off as strictly a kid’s game I came around pretty fast. Playing around for a bit with the tutorial brought back memories of other games where skills at getting to the next level was a driving force for every kid with a pocket full of quarters. I was more than pleasantly surprised to find the game appealed very much to me. There is something very pleasing about playing this game; I just cannot put my finger on it. Maybe it’s because the Turtles as characters have always had such a powerful appeal.

Control wise as noted before took a lot of getting used to on the PC version will played around with. Moving along and playing as one Turtle, the player has the ability to sort of tag team out and switch control to one of the other Turtle Characters. I had the most fun playing Michelangelo with his double Nunchaku. Having some martial arts back ground, having the ability to play a bit and have the controlled character do these really cool fantasy moves spins and acrobatics while fighting an enemy was just a blast.

Something worthy of noting as the player navigates through the city and fights all of these unique enemy, (Including the Foot Clan) the Turtles true power has always been through team work. Like some of the awesome combo fight moves they can perform, so to must they team up to get to some harder to reach places.

Teenage Mutant Ninja Turtles developed by Ubisoft Montreal and Quebec City studios for the Xbox 360, the PS2, the PSP, PC, GBA, NDS, GameCube and Wii, and will be available at retail stores nationwide some time mid to late March 2007. Parents a bit worried about the content can search online for the Demo and have a go at it before they decide to purchase for the kids. Yea, right. As soon as you play this game title, you are going to buy it and the kids won’t get a chance to play.

Have fun, play games

Edwin Millheim

 






 
 



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