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Space War Commander PC Review - www.impulsegamer.com -

Gameplay 8.0
Graphics 7.0
Sound 6.0
Value 7.5
Developer: Dreamspike Studios
Review Date:
June 2009
Reviewer:
Edwin Millheim

7.5


Space War Commander

A true surprise, it's a tactical space combat game, disguised as a casual game. Just a fast look will not do this game justice. While it is a new game, it harkens back to simpler time of top down one dimensional graphics gaming, though the gaming itself in Space War Commander is anything but one dimensional. So much is going on, with defense of the player assets while attacking and planning out the demise of the enemy's assets. Plus gathering and trading in supplies to keep you going.

The basics of the game look and sound simplistic and that's the beauty of Space War Commander. A player can pick it up and have a go at a gaming session for a few minutes or stretch it out, depending on how addicted you get to this game.

It's a game that has the look of a beloved board game making a successful jump to the Personal Computer. The player has a star base and the enemy often has one as well. Simply destroying the enemy is not enough here. True conquest is much like a galactic chess game of moving pieces almost all at once. Should you counter the oppositions move? Or should you continue on with your original goal for that piece, and trust that you will get enough funds to create more pieces to defend your star base? Spread through out a star field are planets the player or the enemy can trade with, asteroids are here too, they provide metals and other mineral for trade at neutral trade post bases or planets. Depending on what the planets supply and demands are.

Trade of course generates income for the player and the enemy alike, enabling them to build more ships for attack and defense and also trade cargo. The ships range from small fast lightly armored ships, to medium armored ships, and cargo vessels, and also lumbering star ships designed expressly to attack bases. Though it did seem that no matter what level of play I partook in, the enemy ships though small, where enough to take my base out.while my ships of the same class only went to the slaughter when attacking the AI base ship.

The games AI takes on several different strategies over the course of the game, but relies a lot on causing you to defend your base and therefore loose track of gathering resources for yourself. This is a bad thing. Over time your base starts to decay, so it's a race against not only the AI opponent, but also time itself. Planning out your moves is almost as important as being reactive to the AI's moves. Some of the game is almost automatic and the player does not have to worry about hitting a control like fire at will. if enemy ships come within contact of each other, they fire on one another. Now, if those ships are just crossing paths to their ultimate destination, they will take a few blasts at each other, but move right on unless you choose the ship and give it new orders to make the offending ship a target. Then the ship will chase it down and attack until the enemy ship is destroyed, or the enemy destroys it.

This PC game is well worth it, drop on over to www.dreamspike.com and have a go at the demo. Have fun, play games. Edwin Millheim Impulse Gamer

 

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